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novhack

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A member registered Aug 22, 2018 · View creator page →

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The version 0.11 will allow quickly changing the brush size with Ctrl + mouse wheel.

There is a pattern mode in the bucket tool. I am not sure if that's exactly what you wanted but it does replace a specific colour with a selected pattern.

Thank you!

(1 edit)

Is it somehow possible to increase mouse sensitivity in the UV/model views? I have a 4K screen and moving/rotating stuff takes a lot of time. Other than this I'm extremely impressed with this tool and I'm already working on adding it to my workflow. :)

Cute!

Have you ever heard of any Unreal Engine 4 game running on the PSX? :D It would have to be rewritten from scratch which would take months considering how complicated development is for these old platforms.

I follow your devlogs on Youtube for a while. Awesome and very inspiring!

You can change some keyboard shortcuts in Edit>Preferences>Shortcuts by selecting a Custom preset. Rebind Pencil tool to any key you want.

You can also change the background look and behaviour in Edit>Preferences>Canvas. Just select Follow Canvas Movement so it behaves like you expected it to behave.

It's not a priority. The goal is to work on a standalone app first. Pixelorama is meant for everyone not just Godot developers.

But you can use the plugin I mentioned; it will make re-importing of changed .pxo files to your game project automatic.

Yes. But so far it was decided that developing Pixelorama as an engine-agnostic standalone app is a priority. If you want a tighter integration with Godot there is "Godot Pixelorama Importer" plugin that will directly import .pxo files to your game project.

There are two grids available. Pixel grid and generic grid which you can setup in the Preferences>Canvas.

You go to Export -> Animation tab and then under the preview there is a selector which allows you to select "All frames as a single file animation". My general advice would be to use it only for smaller sized canvases with lower amount of frames because it will take a lot of time to export. If you want to do a huge animation then rather export frames as multiple files and use some online tool to create a gif from them. https://ezgif.com/maker

This sounds like a Flatpak sandboxing. Flatpak has a feature that it installs every app separately and sets up permissions very strictly so they cannot potentially damage your system. If that's the case you have to add something like "--filesystem=host" when launching Pixelorama.
https://docs.flatpak.org/en/latest/sandbox-permissions.html

God damn, Jesper. Please... learn how to moderate your enthusiasm for the sake of others.

Thank you! We are really glad you liked it. :)

Thank you! Sorry about the pencils, hopefuly others will read these comments and will have easier time looking for it on the floor. :D

Thank you very much for playing! The release for the jam was a bit hurried so some quick decisions had to be made (like the placement of pens) but we will try to make it perfect in a post-jam update. :)