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NovaCritStudios

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A member registered Jul 21, 2022 · View creator page →

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The level of polish and amount of game jams makes me skeptical that it wasn't made during this game jam, and to be submitted almost 6 days before deadline with a product this finished.

If I had more time I would have added 5 new levels. some cutscene or dialogue showing that the ball you were following was the soul of your wife, and a little bit more understandability to the game.

A great game that was made in the timeframe. I felt a little bit confused on how to actually do everything. Maybe I read threw the tutorial text a little too fast but an actual tutorial level would be nice. I also didn't quite see how it fit the theme other than the fact you are running a tea store in 2 worlds that function the same.

I personally like rhythm and timing games so I thought it was fun to play. I know you said its unfinished but I would love to see SFX added to the game as one of the following things if you continue this project like you said.

The lack of sound was a little disappointing, but it is a good game jam game. I would make the player a little faster and change the controls for switching because my hand kept getting confused having it all on one side of the keyboard.

Good game and I could see where it followed the theme, but I still didn't feel like it was on point. It was a good walking sim game but it still felt like there wasn't a lot to do.

Now that you point it out I see that. Good theme topic. its not as on the nose as mine lol

I didn't feel too much like it followed the theme. On the game page it is listed under several game jams and makes me skeptical that it was actually created in the time frame allotted.

I don't know if its because I'm on a laptop or somethin else but I wasn't able to shoot. Overall it followed theme and was a cool concept.

The plane segment didn't make a whole lot of sense and I also didn't see how it fit the theme but playing with the gravity was fun.

I didn't really see how it connected to the theme and I felt the player moved too fast, but still good.

I thought you did a good job at using the theme. I didn't fully understand how the glue mechanic worked but I liked it.

I didnt think it followed the theme very well but was a good strategy game and I loved the sounds

Not bad at all. I felt like I didn't have a whole lot of control over the player and that the switch between hearts and skulls felt a little too fast. I also couldn't pause.

Amazing job at getting everything together. I was really impressed by the product that I played and the controls were laide out in a convenient way. The only thing I didn't like what that I couldn't control my attack

I didn't even attempt multiplayer but its cool that you got it working. I was confused by the controls, felt the player was too fast, and confused on what I was actually trying to do.

I am revamping that system and will hopefully make it make more sense. Q was my button to skip ahead at certain parts and i forgot to remove it 

It's a good concept, but you can sit on the top middle platform and win without doing anything.

Very Fun

On level one you can clip out of bounds with the elevator. Very fun though.

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I like the overall look of the game, especially the trees. The music track isn't an annoying loop either. Maybe make the robot move faster, and start the screen full zoomed out. It took me a second before I figured you could move the camera. Maybe add a level select screen as well.

There is a lot more voice lines, but we ran out of time to have all the checks for implementing them.

I loved the atmosphere of this game. Personally I wish the necromancer had some long cool down attack for dire situations. But overall very good game.

I like it but it seemed like I got the same response all the time from the "AI" and others

My main complaint is that the vacuum snaps to movement instead of sliding or something similar.

The AI ship felt a little weird in terms of aiming, player aiming also felt slow if you just held down left click. I let the AI die and the game still played basically the same in terms of difficulty.

I would rate it, but I'd rather wait till its playable

Sometimes I could only place 1 Ai on the 2 Ai spots and I had enough ram. Good concept though.

I liked the look of it a lot, but there really needs to be a way to move the pieces after placed instead of having to reset everything.

Pretty cool concept, I thought controls would be clucky, but they aren't.

I like the concept but i didnt really understand the controls. Also it's not an executable for some reason.

I couldn't figure out how to move the boxes, but good game.

I liked this idea, but I kinda wish it had mouse support as well

Super fun duck game - "Bumpy Goose"