Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Novack

15
Posts
2
Topics
15
Followers
17
Following
A member registered Aug 06, 2014 · View creator page →

Creator of

Recent community posts

(2 edits)

Hello Mat, thanks for contacting.

The Lite version focus is on Google Spreadsheets, while the main version has some extended capabilities to handle Google Drive files and images. Also there is a proof of concept custom session handling system.

Im afraid the main version of the asset is not on the Unity Asset Store. Let me know if I can help in any other way :)

Hey there, thanks for the elaboration!

I will annotate this for the next update update indeed, and although I have not ETA atm, I definitively have a list of things to work on. 

Cheers!

Hello there Quasar47, thanks for contacting.

Im afraid right now my free time is very scarse, so Im not sure when I could attend your reports. Sorry! 

(1 edit)

I really dont understand exacctly what you mean, or what you need. The code is all in the asset so you can do whatever you need.

The handling of scene transitions varies hugely from project to project, so I cant provide a reasonable solution that would cover every case. In that regard, making the connections handling working correctly according to your own approach, is entirely up to you.

Awesome. Why not have all in the same file? Adding a header to separate the custom attributes from the map, or some text data format like json to organize the file would do.

The order of actions is the natural. How could it work with a spreadhseet without knowing which one?

But more importantly, its explicitly expained in the demo itself, just above the input where you paste the spreadsheet id.

Hey there. I just tested and is working as expected. You can double check that you are pasting a valid spreadsheet id, and that the spreadsheet has public permissions (only needed for this public demo).

In the developer guide PDF you will find the support email, along other useful data ;)

Hello. I dont understand your question, can you elaborate? You can also contact me by email.

(1 edit)

There is none at the moment! I will add upload progress tracking on next update, thanks a lot for bringing this up.

Download progress handling can be more trickier given that Google uses chunked encoding on responses, and thus, there is no Content-Length header which is required by Unity API to monitor progress.

I will work on it for the next update, which will be after finishing my current project, a simple but effective chat extension for Unity.

(2 edits)

Hello there, thanks for contacting.

Absolutely! I will be posting updates and patch releases here as they are developed. Also will do my best to announce them!

Looks great man, great direction. Great video too! 

Loved Contra back in the day. Maybe for a similar game near 3 decades later, something fresh could be introduced... Just an idea :)

Keept it up!

Thank you for the info.

Thank you for the help!

I already asked one of the questions here, but sadly the primary concern and reason to poke support is a tax issue that seems deal breaker. Fingers crossed on having a response soon.

Heya people. I have a question about the pages structure for projects, maybe someone can confirm this for me:

Is it possible to have sub-pages on a project page? 

I have a very simple case, a tool Im gonna publish, which has the description as usual, screenshots and such. And I need to add a related subpage (pure html/css) that serves the tool API Reference guide. Can this be done on itchio project pages?

Hello people, Im relatively new to itchio, and Im in the process of creating my first commenrcial (paid package) page. So far has been a great experience.

However, I found a few situations where I need help, and sent a couple of emails early yesterday to the support account. Does anybody have an idea how much time they usally take to respond?

Thanks!

Should have played this during daylight.