His comment didnt age well, you got 1st community pick lmao WELL DONE!
NovaByte
Creator of
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I like the asthetic of this, however I found it quite difficult to use + the zoom seems to be way too close?
Getting past the soft-lock of Player2 ai is a little annoying, though I understand. I also dislike that the Auth says “Allow PerCare Corporation to access your account” - not sure if this is just how Player2.AI words it or if you have more access than I am aware of.
I spammed grants and was approved for every one, then bought everything. Had a major negative quota (think millions/billions) and didn’t know what else to do.
Eitherway, I like the Windows Vista esque vibes (nostalgia)
This one stands out to me. This is really good, reminds me a lot of Pokemon Quest for the IPad / Phone.
I love the style of this, and the animations / reactivity to clicks and drags are nice. I like the little ‘ghost zone’ of fallen pets and the idea of thinking about how to spend the money you accrue. Very nice, I hope to see this as a bigger game someday :)
Could see this on steam.
I almost finished it! so close 
This is nice, however I am finding it tricky to play, managed to do some minigames which were fun but got soft-locked on the blueprint screen (unable to close).
Overall, I like the vibe and style of this game, the minigames are a nice touch and the sounds are cool. If I had a little more direction about what to do I think this would be a lot of fun!
Haha yeah I realized after I submitted that there were a few minor tweaks needed to make it a little nicer to play - unfortunately I didn’t get much playtesting time myself nor did I manage to get any friends to test it before submission.
Thanks for playing :)
PS: I have tried and rated every game in this jam :)
If you run the game again it’ll be a different difficulty. I didn’t have time to manually tune the levels so they do have some randomness set when the level starts.
This usually sets up decent difficulty and gameplay, but every now and then you get a really bad RNG roll where the lanes are very very hard to cross.
Also the unforgiving colliders seem to be the cars, much bigger than other ones hahah woops
Damn I’m sorry about that! Lucky that’s the last scene before the outro which basically says thanks for playing.
Yeah this is a known bug with the paper pickups - it happens when you are already holding paper and try to pickup more by throwing what you have while holding the other. There’s a max limit to spawn in the scene and it seems to be breaking that
Unfortunately caught this bug after submission
Thank you for your comment :)
This boss battle is very very fluid - I could see this in large scale waves of enemies or even a story game with bosses.
I added some very basic boss phase AI into my entry and I know it can be tricky managing all those states and transitions - you’ve done an excellent job here.
The animations and sounds as well as the Visual Effects are very nice!


