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This boss battle is very very fluid - I could see this in large scale waves of enemies or even a story game with bosses.

I added some very basic boss phase AI into my entry and I know it can be tricky managing all those states and transitions - you’ve done an excellent job here.

The animations and sounds as well as the Visual Effects are very nice!

Thank you so much! I had so much making the states it was so much fun, I was playing more than developing xD