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Nova Archive Games

39
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1
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A member registered Mar 05, 2026 · View creator page →

Creator of

Recent community posts

Thanks for the review! I think I'm going to try and redo some of the text on the cards, so thanks for the feedback. I added a How to play button, but I agree that a structured tutorial would be nice. 

Its a little hard to play without a mouse (RMB doesn't work well on Mac), but otherwise its a neat concept!

I love the movement, which felt very satisfying and enjoyable but the changing numbers doesn't work on a Mac. that being said I did spend like 3 minutes just bouncing around in the starting area, even though I couldn't get out, that's how enjoyable the movement was!  

Amazing. I love all of the different art, and how some of them have effects on what goes on your desk. I especially liked how each of the bills was shown at the end, and what it does.  My only other comment is that I wish the desk would clear off every day, because it was hard to work around all of the stacked up poison. However, truly and enjoyable game, Nice job!

Love the story behind this game. I'm not super good at this type of game, but the depth of the alchemy system was really cool, which I enjoyed a lot. Good work!

Really cool game with great art.  My only comment would be to potentially add a relic or something to restore time on the level to reward exploration a bit more, otherwise the game is great. I played through all 3 levels and had blast!

The game window doesn't take up the full screen, that's all. I have the same issue with my game, so I can't tell you exactly how to fix it, but playing on a bigger screen doesn't resize the game window, at least for me.

I would preferred a little more time to make the different dishes, and an area to put them instead of throwing them on the ground, but overall its a very fun game.

Amazing! Love the story, the art, and the gameplay mechanics. Would love to see this expanded with more tasks and a bit of a tutorial to tell you what to do, cause I was confused by the buildings at first. Love the aliens too!

It's a really cool concept, and a nice use of the theme that is truly unique. I agree that the player could use a bit more oxygen, or have it tick down slower, because I only managed to find 1 treasure. It's a street start though, and leaves a lot of room for new mechanics that could be really cool. Great job!

This is a really cool concept, and is a. great use of the theme. It was really enjoyable to play, except for sometimes, in between rounds, the screen would start shaking really badly and it would be hard to place my new towers. The game is really fun in that it makes you think about where to place new towers in a different way than a traditional tower defense game.

Thank you! It means a lot that you think the game is well done, and I'll try and give the player a bit more time for strategizing.

Thanks so much! I'm glad you found the game interesting, and liked the chaos.  

Thank you for the feedback! the countdown between waves is supposed to act like a planning period, where you can play non-attack cards, but I'm super glad that you enjoyed the concept.

I really appreciate the feedback. I agree that the countdown could be a bit slower, maybe with a minimum time, but I'm glad you found the color system useful as that was a late addition. 

Thank you so much for the feedback! I will do my best to add some SFX, and to update the size of the text, as well as nerfing the spam-click strategy :)

Yeah, I did have an issue with the game window not resizing, and didn't have the time to add any SFX during the Jam. I really appreciate the feedback though!

This is a really fun game! the mouse sensitivity feels a bit off compared to the movement, but I had a lot of fun with the silly people.

It's a fun game with a cool concept, however sometimes it's frustrating when one of your bodies falls down diagonally and you can't jump on it, only slide down. This is somewhat mitigated by the clear bodies feature, which is nice, but it is unfortunate that it means you have to essentially restart the level. Besides that, my only other complaint is that you can still die even after you've completed the level, which can also be frustrating. Overall though, its a very fun concept with a great storyline and solid gameplay mechanics.

The art for this game is amazing, and the mechanics are really fun! It was fun to try and decide what card to play, and to try and win or loose the round. However, every time I played the game it crashed shortly after, I don't really know why but I thought I should let you know.

Great concept, love the art, but the timer is a bit hard to see in fullscreen, and the game is really hard to beat. I think it would be nice to have a slightly longer timer and some direction or quests to complete for extra score.

I'm speechless. This game is so absurd and hilarious. My only feedback is that the lighting can be a bit buggy and the objective is unclear, the game could use some object highlights to show what you can and can't interact with, and what you need to do to win. 

Thank you so much for the feedback, its all much appreciated!

Thanks so much for the feedback! Im glad you didn't have any screen size issues and that you enjoyed the game. I'm probably going to do something about card spamming in a bigger version of the game, probably enemies who attack faster the more cards you play. Let me know if you have any more feedback as it is much appreciated.

Nice idea, I love the different bullet types, but could use a tutorial or guide on how to use them. It feels a bit unfair when you use the blue bullet and teleport right to the boss and die. Overall it's a really nice game with good effects. Nice job!

Absolutely spectacular! It was a little confusing until I realized that you had to drag the cows into the crop circle, but it was super fun! I would love this game expanded!

The game was really hard to play without a mouse, which meant I couldn't test out all of the mechanics,  but the art, sound and story are all amazing.

Cool concept, but it's a little bit hard to see the monster behind you, maybe do a third-person view so you can see you're being chased? Also, the menus are a bit laggy, and the options button has no back button, so you get stuck there. Overall, though, its a really great start, it would be really cool to see this as a finished product with more levels, more mechanics, and a more fleshed out story

great concept, its super fun to play, even when you can't make it to the next level. Sometimes one of the enemies just keeps pushing you back all the way to the beginning  of the level, which can be frustrating, but also really funny. Great job!

Amazing! I love the concept and it was really fun. I would have liked a little bit more instructions, and a clearer narrative besides "Let the bomb blow up", but otherwise this was super fun!

Good game and cool mechanics! I didn't understand some of it though, and the game was a bit buggy, especially in full screen

Cool concept, but it's really hard. Even on the first few levels I kept overshooting the goal or some of the rings, which was super frustrating, maybe add some backboards to prevent going past the end goal, but otherwise great job!

The game is really difficult, its really hard to catch the falling ingredients, but I really like the concept and it was fun to scramble between stirring the pot and trying to get more veggies to slice or grill

Really like the game, it's a cool concept and it's very satisfying to click the meteors. However, a little more variety would be nice, different meteor sprites or something else like aliens.

Thanks a lot! Sorry about the scaling and background, I'm still new to Unity and don't really know how to fix it, but I'm open to any suggestions.

I like the concept but it's a little hard to tell what's going on

Love the game and the atmosphere, but its a little hard to tell some of the pieces apart

Love the game and the atmosphere, but its a little hard to tell some of the pieces apart

Great Game! I love the vibe and it's super fun!