Uffff. Kaće 4??
nothke
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This game is like made for me! I'm the kind of a person that loves watching every single astronaut report when they passionately talk about their experiments, and then in the end say that they actually have no idea what they do, they're just there to flick switches and push buttons and the real scientists are on the ground, and then proceed talking about food. :D I've dreamed of making a game that feels like that and this is it! All the little technical details are so cool and I enjoyed every little bit of it!
Edit: Oh also, the game made me paranoid about fires now, I'll be looking out for crimson glints around the icy hills. Thanks for that! :D
Experience I guess :P I've done it a couple of times already. If you're interested, I streamed the whole process, you can see it starting from here: https://www.twitch.tv/videos/1140069904
To anyone wondering why you can't open the page, I'm sorry, I didn't finish it in time for the deadline so the page is locked, but I will put it up in a couple of days!
Follow me on https://twitter.com/Nothke to follow the progress or join my discord: https://discord.com/invite/R8jXeTg
Hey! I've finally open sourced it and put it up here: https://github.com/nothke/normans-sky
Hey! I've finally open sourced it and put it up here: https://github.com/nothke/normans-sky
Yes, indeed, there are a lot of pixel lights. We are using deferred rendering, there aren't too many light overlaps, and also no point light shadows, so it is quite efficient. There is no special activation of lights, they get spawned together with walkways, but since in deferred rendering it only matters how many pixels on screen one light covers, rendering distant lights is actually very cheap. Btw, runway lights are just bloomy billboards, not true lights.