Woa! Is this the Enviro-Bear 2000 sequel?!
Recent community posts
Yes, indeed, there are a lot of pixel lights. We are using deferred rendering, there aren't too many light overlaps, and also no point light shadows, so it is quite efficient. There is no special activation of lights, they get spawned together with walkways, but since in deferred rendering it only matters how many pixels on screen one light covers, rendering distant lights is actually very cheap. Btw, runway lights are just bloomy billboards, not true lights.
The reason tall stacks run slow is because there is a large amount of contacts, when bricks overlap (in contact) they need to be "pushed away" from each other (aka depenetration), this is the expensive part. When you blow up the tower bricks go flying and the number of contacts falls significantly, that's why the game suddenly runs smoothly.
The game currently uses 8 cores for physics, and even if spreading to more cores might sound good, the Havok devs told me that there are diminishing returns and spreading to more cores does not seem to improve performance. However they also told me they are working on improving that, so it might've changed in the mean time. The next version will come with the option to set custom number of cores used for physics, so you'll be able to try it yourself.
- Q/E up/down - A few people already suggested it, will add.
- Space to pause - not bad, will think about it
- Detonate on impact - once I figure out how to properly do collision triggers, I'll add the option
- I have replaced the UI backend and one of the new features is ability to scale the UI, so it will be available in the next update :)
Btw, thanks for your additions to the Command Terminal Plus, I've been using your fork :) not on this project tho.
This game is awesome. Been competing with my friends for a few days.
But please, please, please add "," - thousand delimiters for large numbers, it is very hard to see and every time I need to count digits to be sure. All my friends agree as well.
Beautiful! Was looking forward to this for a long time!
The game works really slow on my PC tho, didn't expect for something that's PS1 quality. Wasn't sure if that was intended or not. And there's only the "medium" option - lol.
I noticed that you deform the snow. Not many people would notice that tbh. Terrain modification every frame I presume? Could that be the culprit for bad performance? Would be nice to have it as an option to turn it off (or whatever else is making it really slow).
Another thing I'd love is free look while riding on the ski lift, I always enjoy looking around while chilling on the lift irl. The ski lift sounds are on point!
There should be little difference. Make sure to use "variable" timestep mode, because if you use the "realtime" mode and tower loading is a little slower, the first frame will be slow and the tower tends to explode. I'll try to fix for the next update.