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NosbiGolem

21
Posts
1
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A member registered Mar 09, 2026

Creator of

Recent community posts

I get what you mean with the disconmect between systems, and some of it i think comes from a lack of explanation and balancing of them. I do hope we can tackle thoses issues in the future as we do feel really excited about what it can be. Thanks for taking the time to comment!

I must say, the art on this project is really top notch! I really like the cardboard collage feeling the characters all have, its quite unique in that way. And  the gameplay twist on this type of deckbuilder really intrigued me. I  found that it reinforced the puzzle-y nature of deciding what to use on each round in a way that actually made me want to try and figure out lethal, when on other games of the type I would probably just throw cards out just because.
I did feel that introducing a second  chum to the party felt like a slight difficulty spike, because suddenly I needed to remember to also use the new one's attack value. That might be just because I'm tired , and I'll give it another go some time later. Also felt that lacking music took away from the experience but within the time frame it's completely understandable given the complexity of the game and all the assets themselves! Good entry, would love to see developed further!

Thank you for the extensive review format! Quite insightful and helpful. You did encounter a major bug there - that lober crewmate was supposed to only have a 5% chance to complete an order when when placed in that grid cell. I really felt your confusion about a lot of concepts came from a lack of correct explanation and expectation setting. Once again, thank you!

 

Man, what a banger! Loved the game loop, and man does the art look good! I can definitely feel commercial tingles with this one. And lots of content for a jam game too!

Found the gameplay and loop satisfying,! A bit of more game juice and I can see some potential!

Loved the style of the game! I was just a bit confused on exactly how much "durability" each weapon had

Loved the style of the game! I was just a bit confused on exactly how much "durability" each weapon had

Nice take on the genre and great fit for the theme! Can see myself loose some afternoons working as a "coin counter"!

Quite enjoyable gameplay! Good work!

A good novel take on the genre! I can see the potential on a full release!

A good novel take on the genre! I can see the potential on a full release!

A good novel take on the genre! I can see the potential on a full release!

Loved the premise! Good Work

Loved the premise and really found the split task well thought out. The audio was really on point as well. Can really see this developing further with more task variety on each player's end! Great Work!

Really enjoyable gameplat with tons of game feel. Ambience was really good also! Great job!

Having the pass selection pop up above the selected targeted would have had so much more flow. But enjoyed the tension of clicking on time! Good job!

Fun idea. Altought my carpal tunnel doesnt like it as much! Earlier autocliking might have been nice, but good job!

Really enjoyable controls. Had a bit to get used to them, but fun overall.

Found the game short but enjoyable! 

Good job on the game feel! My only gripe would be not being enjoyable to just wait for the structure to lose its health once all your shots are gone. Good work!

Very inventive way to introduce the countdown. Loved figuring out each platforms ideal timing. Great job!