I must say, the art on this project is really top notch! I really like the cardboard collage feeling the characters all have, its quite unique in that way. And the gameplay twist on this type of deckbuilder really intrigued me. I found that it reinforced the puzzle-y nature of deciding what to use on each round in a way that actually made me want to try and figure out lethal, when on other games of the type I would probably just throw cards out just because.
I did feel that introducing a second chum to the party felt like a slight difficulty spike, because suddenly I needed to remember to also use the new one's attack value. That might be just because I'm tired , and I'll give it another go some time later. Also felt that lacking music took away from the experience but within the time frame it's completely understandable given the complexity of the game and all the assets themselves! Good entry, would love to see developed further!