I'm very glad the last few enemies always shoot down, I was worried it could take forever haha
Adding a chance of the enemies shooting more-or-less straight down was actually one of the last changes I made.
I'm very glad the last few enemies always shoot down, I was worried it could take forever haha
Adding a chance of the enemies shooting more-or-less straight down was actually one of the last changes I made.
ah, that is annoying (re SDL bug). and yeah, I'd prefer it to use the key my keymap has as escape unless it's rebindable to that in which case the default doesn't really matter
I think a good rule of thumb for when to use which is to see whether you are using the key for its location (e.g. wasd for movement) in which case it should use the scancode or its semantic meaning (e.g. enter for accept) in which case you should see what the key mapping is. to me at least escape for menu is more a case of the key being used because of its meaning rather than where it is located on the keyboard
Esc for menu seems to not be working on my setup. I'm using caps:swapescape on linux (X11), and neither the actual key which is escape (located where caps lock usually is) or caps lock (located where esc usually is) bring up a menu of any kind when I start a new game – if menu is something I only get access to later, apologies for an incorrect bug report
Hi! What setup did you use with VirtualBox? I can verify it works on my machine if you create a following VM:
On the first boot it will either tell you to select a disk to boot it from, or tell you "FATAL: Could not read from the boot medium! System halted". If latter, go to Devices → Optical drives → Choose a disk file. Choose either switcher-i686.iso or switcher-x86_64.iso depending on which kind of machine you created.
After this, you should be able to go to Machine → Reset and boot the game. If some of the game window is obscured, you can resize the VirtualBox window.
If you have any further questions or problems getting Switcher going, do tell me.