https://noodleme.itch.io/lightpainting
Changes
For this update I mostly focused on the art style, which I am much happier with. The previous style served it's purpose as a great way to test the idea, but now it seems a bit flat and not very exciting. Since I quite like the idea, and want to progress it to a full release, I wanted to work a bit more on the art style.
- The main character has changed from a man to a small man inside of a robot
- The platforms are now light blocks
- The background is a plain black
- UI buttons such as the left, right, jump and pause have been designed
- Spikes are now blackholes
Future Changes
A few more quality of life changes need to be made. I have an idea for a slight redesign of the main character to make it a bit more animated, alive and part of the world. Other changes listed below:
- Moving Enemy
- Lasers turning on and off to jump through
- Triggered traps and doors with timers to get through.
- Making the level bigger