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noneofimportance

9
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21
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A member registered Oct 24, 2020

Recent community posts

(4 edits)

Fun game, amusing concept! My only gripe is how long you can spend waiting for the intro sequence to start up mostly-unskippably, and that was only because i stubbornly wanted my first route to be trying to actually follow the others to the right instead of getting forced down the starting pit. Which i eventually managed to do successfully, then stumble my way into Ending 1!

....Relatedly, i also learned that theres a way to get softlocked; If you are fast enough to get to the upper-right screen of the Fruits section, but not fast enough to get further than halfway across the screen when the ship starts going full-auto, the rockets can pin you to this particular corner and you can't get any of the endings.

(2 edits)

I noticed something while playing version 5A, which might be mitigated by this patch's small team damage increases but might still exist so i'm bringing it up anyways. 

It seems that the HP decrease for larger teams that was added in v0.0.3 does not apply to your team, but instead to the enemy team. I tested a super simple Eggman combo in 1v1, 3v1, 1v3, and 3v3... 1v1 and 1v3 removed as much healthbar as eachother, where 3v1 and 3v3 did significantly more damage to the enemy and *also* as much as eachother. 

The movelist seems to softlock whenever I open it... it shows whatever the first 4 moves are for a character, but stops accepting any input and makes me have to close and restart the game/

(3 edits)

Poking at this new update, but i think i've found a reliable softlock? It seems if I start the Warm-Up Test event while undergoing a pregnancy, it never loads the actual event(?) and stays on a black screen until i restart the game. The few times i've managed to get through it was when I didn't have an active IRP due to re-gathering numbers for the various training options.

-Edit: This seems to carry over to the follow-up events as well, Ramping Up also softlocks if pregnant. Also it seems the outcome of Ocean View going to the beach, but leaving and finding the aura'y thing instead, didn't actually give me an extra Training slot.

(2 edits)

I am... *very* confused how to make progress in this game at the moment.

  • If i accept a contract & fail, seemingly no penalty and in fact it rerolls the events tab so thats kind of a good thing maybe?
  • If I accept a contract and epic fail, presumably because of a wild stat inadequacy, I lose a month immediately. Okay, so don't overreach my bounds.
  •  If i accept a contract and succeed, it lets me do the minigame prompts... but after that month's tally it seems to immediately skip the entire 9 months, then ding me for what the game calls low max stress to lose 2 months on top of that??? Feels not like progress but instead like getting kicked back to square 1.
  • If I choose training stuff without breeding, the return button of the month results fail to bring me anywhere when i click it, rendering me softlocked and having to force quit the game. 

Game also doesn't stop me from clicking the Fertility Treatment button multiple times, even though the tooltip says its a once-a-month thing. Think it even works multiple times too, but kinda hard to tell given the state of everything else.   ...oh and I got the mysterious thing to investigate event, but it didn't seem to actually improve fertility?


Looking forward to the new learnings! It got me thinking of a question to ask... It may be answered in the upcoming acitivies, but i figure i may as well throw this out there. Hope it isn't too much.

To Jess: Has the stream content had to change much since taking the job? I don't know what your usual entails, but I imagine the focus for anything competitive or high stress/tension goes right out the airlock when dealing with growth spurts or rambunctious broods at the sheer sizes Tawaret-5 can handle, to say nothing of ever-shifting logistics if you use a camera or tracked avatar. ...Unless that's part of the draw!

Since I hadn't played since v0.7.2 I decided to go through the redone tutorial to see the potential new dialog... I dunno if its dialog that was recently added with v0.9, but the very moment I hit 200 energy so that I can build the Mk1 Auto-Miner, a chat starts up involving the Captain that i havn't actually met yet. Captain's first line even shows up in Tauma's orange color instead of green.

It seems whenever you click any button, including the girls' selection icons, the price of things in the shop is rerolled. Expensive upgrades can range between ~18-50ish gold and even low-cost ones are ~2-8, so this saves a *lot* of money in the long run. Helps a lot when trying to target-hunt that annoyingly elusive Rabbit Charm.

However, ever since buying proper Rerolls in the progression shop, i cannot actually leverage this... On top of the below-mentioned price increase each time the Shop button is selected, it looks like money is automatically spent to reroll the shoplist of whoever you last had selected upon even entering the shop. This ends up being such a vast resource drain that I've had trouble actually buying upgrades when i enter it with 40g only to have 31 of it burned away.

This is on 1.13, for version reference.

Everything outside of that known bug felt like a fairly decent core, but "sometimes" getting stuck in walls seems like a heavy underestimation to me. The moment you hit 26+ souls, every single wall is now a near-immediate softlock due to the collision mismatch of front and back. Touching a wall at that size means turning around (including via walljump, your only way to climb!) will clip your abdomen into that wall and pin you there until you restart the entire game, every time without fail.

I was curious if there was a larger size, but the best routing i've managed so far is 40 souls before i'm unable to move anywhere else w/o softlocking, and only 32 can be carried to the game-ending NPC. Overall, liked what I saw.