Haha thank you so much!!! The misunderstanding of the topic which I see for everyone is that this isn'ty first game. It's the supposed "narrator's" first game. I wanted to give that Stanley parable vibe to the game like the narrator is talking to you like it's his game. I've made hundreds of games before including commercial games but for this one I made it so that it felt like ur playing the narrator's game. Thank you so much tho I really appriciate it!!!
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Thank youuu!!! but I think you misunderstood the game a lil. This is not my first game it's the supposed "Narrators" first game. I've made many other games than this including commercial games for steam! It's just a game jam game made in a short time about u playtesting the narrator's game! Not my game. The first button appearing after the lights flickering is intended because as ur playing the game the narrator is adding onto the game since it's his first game! And for the other logic stuff ur right like the c instead of control and the audio issues! For the lagginess. I'm not sure I didn't really experience lags on my end we got 1 playtester which didn't experience lag aswell butt I'll probably do some optimizations later on! Thank you!!
The natural outcome is basically is:
"If i win against this thing enough times, i win"
What do you actually gain though?
Mechanically, this doesn't do anything.
The company is gaining more money from dead customers than the amount of money they use to make these robots.
There is no reward. This is more like a physiological game rather than a game you would play to spend time lol. There was gonna be more if i had time but i got to spoil it in text now.
Winning is calculated through multiple factors: how many rounds you survive, how often you nearly die, and how often you prevent it.
There is lore behind the game, but no reward. When you die, nothing special happens. When you live, nothing special happens either. You either die or you live.
The game is built around the idea of emptiness. Gambling isn’t exciting, rewarding, or meaningful. Even when you “win" you earn nothing of any value.
The ending is intentionally brutal. Because in real life, gambling rarely gives you anything special in return. No victory either.




