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Joseph Marcus

12
Posts
2
Followers
A member registered Jan 15, 2019 · View creator page →

Recent community posts

  • I think whether or not the hints are too obvious depends on exactly how old this child is, but I do think there is a certain age range of young children that these hints would be appropriate for. But either way, I don't think the hints being obvious takes away from the fun experience too much.
  • I do think the choice of music was very clever and appropriate, yes. It definitely reflected the mood that I was meant to feel.
  • I think the blue tones do reflect an underwater environment, yes. And I do see a few visual references to the underwater environment in the background, so that helps too.
  • I loved seeing Blobert in a variety if different outfits, yes. Very satisfying.
  • The customers' art style, their dialogue, and reactions to my choices were very entertaining, yes. It was cute and satisfying to see them so overjoyed when I chose correctly.

Joseph Marcus' Alpha Feedback:

  • Love the art style. Really looking forward to seeing the player sprite's movement animations.
  • Solid flying mechanic.
  • Next step I would take is creating the general layout of the first level, to give the player an idea of what to expect in the final version.

Joseph Marcus' Alpha Feedback:

  • Excellent functionality.
  • Solid story-telling.
  • A lot of fun personality.
  • Only advice would to be to try and have as much variety and unique scenarios, between customers, as possible.

Challenging and fun survival-platformer, with a cool aesthetic. Well done.

Very fun and unique concept for a puzzle game. Impressive for being made within 48 hours, as well. Great job.

Creative puzzles and a creative aesthetic for such a low-poly game. Well done.