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noliana

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A member registered Mar 13, 2023 · View creator page →

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That’s a good idea! I think I’ll use something like that in the story, like maybe the players character has to find all the other smooth items to remember where they’re from. :D

The +100 button is only there right now to be able to look at all the content, since in the current state you wouldn’t be able to unlock anything unless you wait for the chicken to lay about 50 eggs, I will probably remove it in a few updates when there’s actually a way to progress without it. :D 

Thank you so much for the feedback! I will download and check out your game later today :)

Thank you for your feedback! Maybe I've just been looking at them for too long so the mix of the blocky and smooth started looking weird to me, haha. But if it's not as noticeable/bothering then I won't mind it too much when creating new models and just use what looks better to me for the individual objects. 

The player standing out like that is actually a good point I hadn't thought of! Perhaps I will use the concept of them being a visitor in the world when creating the new player and NPC models, thanks! :D 

Hi everyone! I’m currently working on my game Harvest Hollow and I’m unsure about the look of my models. All models are low poly but some, like the player and flowers are shaded smoothly while the others, like the animals, are flat. I’m not sure what works best for the look of the game, what do you think?

I’m also planning on creating a new model for the player soon, should it have a more blocky look like the animals, or have more details?

Thanks for your feedback!

(There isn’t yet a goal in the game, but to unlock the content you can stand on the “+100” field to get enough money)

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It’s really fun! But some of the bonuses don’t seem to work for me, like increasing lifes by 2, I’m always at 5 lives (edit: the bonuses do work when I play on PC, just not mobile)

well, I did get rich :D