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NoirFerro

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A member registered Feb 28, 2020 · View creator page →

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thanks for the feedback mate! I appreciate it. Yeah i need to fix the car velocity and handling. There should be a movement on the danger wall textures but i guess i didn't properly check the compatibility in low graphics.

As of now the nitrous is the only notifier of the car speed and accel. 

Thats true, the camera is really janky. submission deadline was near when i planned to fix it ;-; . the car physics isn't implemented 100% too so its a factor to the bad feels in the game too i should have fixed the vector for the gravity and handling when controlling the car in stopped time

Game is a simple sword fight game vs white homunculi mannequins i feel like the gameplay is too slow and easily cheese-able. i also found there is a bugged mannequin that just can't be hit idk if its intended or not. Game presentation in its atmosphere is good. Melee Swordfight is quite unique too.

if the game is a tiny bit faster it will feel like a bit of dishonored. well done

Interesting concept, but game needs to be better for the general controls and interact buttons.

Heya mate, Love your music! i used it on my game here: https://noirferro.itch.io/quantum-space-velocity credited you on the page and in-game.

Thanks for checking my game out! yeah i know that the tutorial is too abrupt. am planning to update it after the jam with proper levels selection and difficulty scaler too. also easier to obtain exc points + shield gating mechanics and damage indicator too. hopefully it will solve all these problems that arises

the game boss is somewhat wonky for me and the obstacles in game works in the bosses favor instead of the player's and for the first boss (ymir) is too tanky too, the game also could use some very short tutorial to help explain the game mechanics too. like the dash for example since the dash actually is directional dash depended on where you look.

while i know that its intentional for the game, the controls imo could do some rework since if you are in the end going to hold down that sprint.. might as well make it the base walkspeed and set the dash to shift and e to make it easier for the player to do the decisive move between getting hit or not.

the animations looks great, artstyle is neat, shooting animation and reload for the shotgun needs to be different like the revolver at least imo so i know that im not shooting.

the game is overall interesting and amazing at building atmosphere and boss fights. art is very cool, exchanging weapon is always a neat thing. controls is fine. music is quite neat

some bosses is rather a bit annoying to be understood, and i was confused when i played it the first time. 

The game is very cool and interesting, quite lots of weapon variety too. the game makes you fight somewhat like a ninja frog that can jump tree to tree and can be flinged away like 100meters ish. the atmosphere is very neat.

This game is very fun, the bosses difficulty is CraftableByYourself too. there's even story too in the game very polished for a month gamejam. also procedural map generation. very cool game overall

its fun, love the storytelling too. bosses is balanced with the exchange. character movement is the only issue i have with this game it slides when i don't want to slide away

Visuals is good but could have some animation.  the controls is wonky tbh i'm annoyed by it. game could use some music/sfx too is it bugged on my end?. im not sure the exchange part of the gameplay either other than the story? but with more polish and maybe easier mouse click. this game would be more enjoyable and chill. (also falcon boss fight is too wonky)

game is good, art is beautiful and complements with the music each boss attacks is telegraphed nicely. story blends well too. but i only have some issue.

the timing to dodge the 2nd vor's 1/2 hp phase is just too tight for me. idk if its bad rng or what but i must go from one side of the screen to the other. might just be my skill issue tho.

controls a bit weird for me. i always pressed W to jump while it should have been SPACE since im not really used to use SPACE to jump on 2d keyboard oriented games. specialability using V is also a weird thing for me feels like it could be the I key or something

glad you liked it matey! ill check out your game when i have the time too!

First and foremost take this comment with grainsss of salt, 

i like the game concept of exchange, its quite fun but i feel like the game could have some checkpoints if it were to be quite difficult like this. and i personally don't have a tool/ability to help defend myself other than the dash maybe the dash could have some iframe to it too?

for me, 2nd boss is way too fast without other ways to defend myself like a heal maybe? im not sure.
i also feel like the music could have extra spice in it i feel like its kinda monotone?

on the otherhand, game's visual cues is good. boss attacks is very visible. art is cute. controls is good

Thanks for trying it out mate! appreciate it

glad you liked it! i'm sorry i screwed up the video for the tutorial phase ;-; ill update that at least after the jam. basically for the railgun you just hold out the railgun, melee the purple ball and right click. (you can spam melee purple ball + right click too) i also forgot to explain in the tutorial that the outer area of the purple ball blocks all yellow bullets.

the art style is very unique, each boss have their own ways to fight and its coool!, bossfight design is well thought. controls is simple and fast. could be a lot more flashy with the character moves too. all in all game is solid and veryy good

Thanks for trying out mine :D, yeah i tried to make the tutorial progressively but unfortunately i was around 20hr before the submission deadline when i was making the tutorial ;-; so i had to place them on the start

Cool polished game, cool artstyle, great bossfights. i kinda feel the hollow knight gameplay vibes a bit. overall good game.

thanks for checking out my game! yeah ill make the parrying to be shown better so people will understand it more.

Thanks for the detailed review Deavid :D appreciate it!

Good and cool game, interesting choice with the time exchange property there. although im confused to how am i even supposed to avoid the boss attacks as of now.

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Game is hella good, its fun. control is basically move and 1 button very simple yet very good. music is cool, artstyle and the story is cool too. but im not really sure what is the game mechanics that have "exchange"

its inspired by go/jo technique. glad you liked it :D 

love the pixel artstyle, gameplay is quite weird for me personally. shop ui might be bugged. bosses sprites looks cool.

I love it. very similar to dark souls. love the skelly boi. though control feels a bit wonky, and cute art too!

Game is cool, i like the concept. sounds and music could use some work imo. although i do have major skill issue. fun game nonetheless

Interesting game, but im very confused on the game objective. and i think i met only 1 bosses? im not sure but  the art is neat i like the art.

thanks for trying out my game mate!

Overall good, cool be polished more. especially on the HP bar and aiming. i just find that a bit weird

animation is neat, but i felt confused with the aiming since its unusual. but its a cool game to pass time with.

A solid game, good for steam too! hard to learn tho sadly ;-; nice game Deavid

its fun, boss design is cool. but i have a hard time playing it. but thats just my skill issue

Cool boss fight, cool art visual. control a bit weird since i can't pan

you can brutality your opponent with finishers

Very epic work! i use this song on this game of mine https://itch.io/jam/boss-rush-jam-2024/rate/2507870 for the gamejam. i gave the credits in the game too. Thanks you so much for the music mate!

also new UI looks :D

So after a bit of testing in the current finished build. there's some wall have no collision, the infinite money 'feature' is still there, some UI still doesn't close after pressing esc, and multi equips in 1 slot. The ui doesn't close after walking away from the console area. hopefully this helps on fixing the game before the D-day. Good luck :D