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A member registered Nov 12, 2016 · View creator page →

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(1 edit)

Hi,
Correct me if I'm wrong, but, as I understood, you would like to spawn a particle with random color on creation? 

This isn't implemented in GameMaker's built-in particle system but can be achieved via a line of code like:
part_type_colour1(global.Snow_Part, c_white);

What I can do is to allow to disable the color blend for 3 colors and add custom Randomize checkbox for 1 color.

Is this what you'd like to see?

Great job, really enjoyed this game. It took me almost one hour to finish which is great for a free deal. Also sheds some light on what happened in Amber's Park where we're walking around in Sparky Marky.

Should work now, please check.

Hi,
I'll check it out and update if it doesn't all the time. Please run it in compatability mode for now.

(1 edit)

There is an alpha over time feature (screenshot attached):

The editor should support all of the GMS2 features.

Could you tell us what does the editor miss?

No, no, no, I will not leave it like that. Especially when such a person asks for a feature. It would be an honor for us to add it as soon as possible. I'll contact you when it's ready. 

We planned to add 1-2 options, but 3 is max and the only option for now.

Pro version is included in the package. Lite version is for free and can't export particles. Pro version is what you pay for.

Does the light version have the same version number? I guess I should add V-Sync or Sleep Sync switch option. The first one is in the demo, the second one in the full version. Some machines handle 1 better, others 2. 

Will do, thanks

(1 edit)

Hi,
Thanks for mentioning it! I'll investigate the issue and fix it (if confirmed) in the next update. Added to Trello: https://trello.com/c/52xPknSI/94-add-ui-scale-for-4k-displays

Hi,
I've double-checked. Negative numbers work fine in Geon FX 1.3 on Windows. 

Hi,
It has been confirmed to work fine on Mac. Need more details to understand. Looks like your macOS firewall blocks the app and puts it into quarantine. Please read the FAQ section:
http://www.steampanic.com/geonfx/faq

Hi,
Thanks for buying Geon FX!
I'll add the feature to the next update. 

Просто потрясающе. Я проникся. Моё уважение.

https://nod.itch.io/geon-fx

Thank you very much! Working to improve it even futher. GIF export is on the way!

Hi,
Sorry for that, I'll discover what's wrong and release an update asap. Thanks for reporting.

Somehow it's a problem: it doesn't show any update log for the GMS2 on the Marketplace

Yes, it's there already.

(2 edits)

Thanks! Working on Export to GIF and Sprite sheet options.

You can make particles follow an object. Please examine the example.

(2 edits)

Hi,

Thanks for your interest in Geon FX!

  1. There is a first touch on PNG export in the newest update of Geon FX (press F9). But we are still  working on it. 
  2. Everything you need is here. Even the Geon_FX_-_Particle_Editor.gmez asset from Marketplace. Just import it into your project. You don't have to acquire any additional stuff.
  3. GMS1 and GMS2 are both fully supported. No limitations

I will be happy to assist you with any questions. 

Fixed. Please update.

Thanks for report! Working on it. Please subscribe for updates.

Added Geon_FX_-_Particle_Editor.gmez. Please check, download and import following the instruction here: http://www.steampanic.com/geonfx/faq#import_gmez

Hello!

Thank you for buying Geon FX! You can export particles to GML and put them into your code: 

Just copy and paste the code into your project. The extension is provided via the GameMaker: Marketplace. I'll add it here too for your comfort.

Hi, I will have to take a look how much different their formats are and how to convert to them. What about built-in editors for those engines? Do they suck? I'm working on export to GIF and PNG strip right now.

(3 edits)

Yes, we'll be working on it. Please follow us on Twitter for more details on upcoming updates: https://twitter.com/steampanic