It's possible, for now we are focusing on the basics but I know that at least 4k support is already possible and Ray Tracing will come once we migrate to Unreal Engine 5
Kalyskah Team
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The game will be available for Early Access next year. If you are worried about german government, we are making the base game similar to what you have now on Itch when you play using the streamer mode. And then there will be a free DLC that unlocks the erotic content.
The DLC won't be available in Germany. But we can study adding the game in other stores sometime after the Steam
Hello!
Here's a mirror for you!
https://drive.google.com/file/d/1DcMoDIcVtClXxJxCG_hEopT2RAcubeDd/view?usp=drive...
Hello!
I think you could ask them directly. The developers are these:
https://wanderergame.itch.io/wanderer-game/devlog/495044/lust-launcher-release
Hello!
Thank you for the kind words, and I must say that we are also very hyped for these games!
Kalyskah uses Unreal Engine 4, and we can't upgrade it to Unreal 5 until we handle our optimisation issues. And yes! We plan on opening a Steam page soon!
But actually releasing it there might happen only after we are either done or almost done with the prologue.
We usually post the game in a google drive mirror in our Subscribestar https://subscribestar.adult/nobrelobo
I don't think we would be able to do the same for the free demo because we would lose track of how many downloads we have and also because because google drive kind of limits the number of downloads per hour.
Thank you very much!
We have a roadmap for the new version here if you'd like to check: https://www.patreon.com/posts/news-prologue-75344740
Subscribestar uses that payment model. If you'd like to check it out, here's the link: https://subscribestar.adult/nobrelobo
And thank you for showing interest in supporting us!
My god, you're right in the sense that I just noticed that we put core i5 as the requirement instead of at least a core i7 and a gtx970... I'll edit the post.
About the feedback related to the story, thank you!
Now there is one thing that might make you feel that the game runs worse than before: Before, the game started in a dungeon that required A LOT less of a powerful machine to run smoothly. But then people would reach the open world and crash. So basically, what happens is that we are now in a middle ground. And once we are done with the level streaming settings and LOD, it might be closer to the dungeon performance even in the open world. But again, you are right on the fact that we must change the minimum requirements, so it's not misleading.


