Great game, enjoyed it very much.
Recent community posts
Excellent, I would like to remove this game from my itch account, and have it on Steam. Let me know what you need from me to make this happen. Cheers! I will spread the word to the GameEdged Community as well.
Love it, I have passed the Steam info off into the GameEdged community. When you have an official date, I will alert them to that as well. Along with any information regarding the Steam-Keys..
Very kewl and congrats on getting it over to Steam. I am assuming that you will be passing out Steam keys for everyone that already owns the game?
Can't wait to try out the new update.
No worries on updates. I will play as normal and keep track of bugs. You focus on the bigger things.. When I start digging into the electrical, I will have quite a bit for you, 'no offense' ;) ..
Ashore - alpha v1.9.7
☐ (idea / sign) when you edit a sign, have it remember the text that was there before, not wipe and start new
☐ (bug) light, aka torches, seems to be bleeding through the walls in this version, I think you had it fixed in 1.9.5 ..
Arrows that are shot and in the ground or tree, or where ever .. normally, I think you have a "despawn timer" on them. BUT, if I save my game before your 'despawn timer' runs out .. then the arrows will stay forever.. (pic) .. this picture was taken with the following steps:
Shot some arrows into the ground.
Saved the game.
Exits the game all the way.
Came back into the game and loaded the save.
Played for 30 minutes.
Came back to check my arrows.
Yup. Still there.
#killdespawntimer -- bababooey
I don't know your current algorithm for sorting. But what if you used the actual date & time stamps from the saved files? Is there a real need to store the date and times "inside" the file?
I see that in your pic, they are sorting by date, but not by time. Meaning that you saved "Test1", came back and saved "Test22222222". So if there are 12 saves for that day, then the latest one will be at the bottom. See pic #2.
In my pic shows it a little better. As I number my saves in order. What about sorting by date & time? So that the users latest save is at the top?
Yeah, back in the 80s I acquired that name, because in forums, before there were "internet forums" -- There were BBS forums. Yes, back when a 14.4 dial-up modem was the sh!t. I would usually need to end my paragraphs with no offense..
Noah would be kewl... in case you haven't put it together yet, Noah Phense = "no offense" ;)
Maybe not even a screenshot key or any of that fancy coding. Just make another Display type like you have FPS/Survival. Could call it "Minimal" ..
The electric, I will start on soon. That is going to be a big opportunity.
Ashore - alpha v1.9.5 (report 1):
☐ Is there a way to take screen shot with out any GUI?
☐ the "upgrade panel" for any window-Wall or Door-Wall, is too low. Can you set it to the same position as the regular wall.
☐ (idea - animal stun) when an animal gets hit, they get stunned, for 1 second.. or even 500ms
☐ snapping window fence (like how we snap door), while you are at it, you could rename it to "Metal Window". (maybe later, you make a wooden one)
Regarding naming conventions, not necessary to do it now, but here are 'windows' and 'shutters'.
☐ It is hard to get started on this, as with every update, I start a new map. Maybe I wont do a restart on the next version.
When you do add the clock to the GUI, maybe you could make it a toggle under Display in Settings? Or the easier route would be to set it as a toggle and let the user have a hotkey for it in the Controls menu, like you have the "H" for hide chat.. [maybe "T" for time?]
Ashore - alpha v1.9.4 (report 1)
☐ (bug - inventory overfilled) if my consumables are full, and I kill some animals, I can overfill my inventory
☐ (gui - ammo count, little box near weapon) 4 digits, aka. 1543 (I don't think it's going to fit.) [that's what she said]
☐ (bug - blueprints) I learned the metal stairs, saved the game, came back in, needed to learn the metal stairs again. You can more or less ignore these, or again, put them into a file for when you drill into the bp system. I will keep adding them as I see them occur. Just so that they are not lost.
☐ (bug - collision(?)) You can run up the stairs with no problem. Can't walk up metal stairs. More specifically, you cannot walk directly facing the metal stairs, it will not let you up the stairs. But if you approach the stairs from an angle, left or right, you can get up the stairs. To be clear, these are the metal stairs that go from ground plain and connect to a foundation block.
☐ (cosmetic) is it possible to allow more chars on the wooden sign? Seems that there is quite a bit more space on the sign than 7 chars. Love the font. What font is that?
☐ (idea - storage labeling) for all the OCD folks ..
It appears that I cannot put down any floors underneath the 3 foundation pieces. (pics) If there's no problem with it, you can see by my beautiful design work [grin], that it would be a nice addition.
What's weird is pic #2. Where it shows that you 'can' put a floor on one of them, if they don't have one above them.
Ashore - alpha v1.9.3 (report 2)
* (bug) you can exceed the 45 count in the vegetation inventory
* (spilled seed [grin]) if vegetation inventory is full, and you extract the seeds from more fruit, and you are not able to add them to inventory and you lose those (5) seeds that you just crafted in the Seed Table. The newly created seeds that cannot fit into your inventory are destroyed when you click cancel.
* (weapons idea) be able to unload a gun, put ammo back to 'ammo count', hate selling weapons with ammo in it .. ;)
Question: Are you planning on making ammo for each weapon? Just curious.
* (note) keep having to learn the 'window fence' ..
* (im an idiot) never realized that there was a clock in the STATS menu .. -- still doesn't change my thoughts about the clock in the gui
* (gui time clock) When you do add the clock to the GUI, maybe you could make it a toggle under Display in Settings? Or the easier route would be to set it as a toggle and let the user have a hotkey for it in the Controls menu, like you have the "H" for hide chat.. [maybe "T" for time?]
* (crafting) Metal_Long created with STONE .. (pic)
* (note) Was curios about the ammo count being in all boxes of all items. (pic)
* (generators / fuel) I'm guessing that fuel consumption has not been implemented yet. Which is totally fine with me while I'm just starting to test all the electrical components. ;)
* (note / bug) if fuel is in my hotbar, I cannot add it to the generator, I have to place it back in my inventory first ..
* (idea) be able to pickup all electrical items back into inventory
(#2) Scratch all the rotation crap, it's not needed. If you leave it all the way it is, it will be fine with the exception of this bug:
It's listed in the last 1.9.2 report. As mentioned, it fixes itself after a load and save. It is always reproducible. Anytime you load up your game, and start making new floors, the boards are the wrong way. Until a save and load.
I could careless about the overall direction of my floor boards. ;)
(#4) Right now, hunger doesn't go down at all when I sleep. Would definitely increase that, I remember it doing it in a previous version.
Forget about the wakeup time. Don't want to have to have too many things that are different in MP vrs SP. With that said, I only see 2 pieces here with #4.
a. add hunger to sleeping
b. add gui clock, that would be so nice!!
(#5) I understand now. To be honest, the method that I've been playing has been quite slow. Meaning that I am only now, making into mid-game mechanics because of constant testing.
With that said, here is an idea off the top of my head.
Make a checklist in the gui, a kind of journal, a list of goals related to getting off the island.
☐ 4000 aluminum
☐ this blueprint
☐ that blueprint
☐ special motor part