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Noah Burkholder

A member registered Dec 04, 2018 · View creator page โ†’

Creator of

Recent community posts

Hi there fujirose!

Sorry for the late reply. Make sure you've downloaded the Linux version (0.2.1). The Linux version does not include a .exe file like you mentioned, and instead has a .x86_64 file. It's possible you downloaded the Windows version of the latest Dev Build (0.2.2).

Starting the .x86_64 file requires you to mark it as a program, and then run through the terminal. Depending on your distro this may look different, but this is what worked for me (Look for Kiri's answer):

arms make bird better

Hahaha so glad you enjoyed the primordial birds.

I'm coding the next update right now, so stay tuned!

Thank you for all the encouragement! And special thanks for your support on Patreon! I've already added your name to the Patreon temple in Bird by Example so you'll be immortalized within the game!

Serves you right for being a fucking fascist.

Mission Accomplished! Thanks for the video MrBobbly!


Also, you can change the quality on the fly by pressing the + and - buttons!

You can set the quality level and resolution in the opening dialogue. That should make it easier on the GPU.

However, if it's still slow, it means your computer can't handle the AI computation on the CPU. Optimizations are on the way, but you'll gotta be patient!


Always a pleasure, Robson! Thanks for playing the new update!

lmfao amazing

I looooooooove this video!

Bold move going for maximum bird on your first rodeo, not everyone can handle that.

Hahahah, I'm glad you liked it! Thanks for making this!

Gosh, thank you so much! I'm glad it excites you as much as it excites me!

It started out just as a Unity machine learning prototype, and the birds were a spir-of-the-moment decision that immediately I fell in love with. I haven't looked back.

I'm working on this project almost every day, with sporatic development updates posted to my Discord if you're interested. A big new content update should be out within the week!

Thanks for recording it! More content soon, I promise!

Thank you so much for playing, and big props to making a video!

I'm working on Bird by Example every day so that there will be more to do. There should be some new content within a week!

Wait, your birds have arms? That's not supposed to happen!

Love love love seeing people play BBE! Made my day!

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There are controls on the billboard in the forest!

A low framerate will cause the physics system to weaken, which is a problem I'm working to solve for 0.1.4.

You can press Numpad -/+ to change the graphical settings on the fly, if that helps raise your FPS at al.

(I have a hypothesis that your issue is due to me accidentally factoring in framerate twice instead of just once for the physics calculation!)

Any information you have about this could be very useful!

Do you by any chance get a poor framerate during play?

If so, press Numpad (-) to lower the graphical settings, and see if the birds stand up.

and mama loves u!!

alpha 0.1.3 is out now

please put it on a usb drive and drop it into any mailboxes you may know of (this is important for the game)

you a cool bird

more soon

Not a problem! There is no audio in Alpha 0.1.2 ๐Ÿ˜‹

On it! ๐Ÿ˜‰

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Hi Clickityclak! Thank you so much! I'm glad you think so highly of it already.

To answer your question in-depth — In Alpha 0.1.2, the only gameplay that exists is movement and a symbolic, useless punch animation.

Birds will mimic your movement if you are within their line of sight, and you can get them to punch as well by punching while they are looking at you. The more you train this behaviour the more likely they are to mimic it.

The actual parameters of their learning are super rough right now. I'm currently tuning the birds to be less instantaneous with their mimicry, because I've found that they're over-adapting to the immediate moment, and this means they are overwriting long-term behaviours in favour of the short-term.

As for what is planned... 

As I type this, I'm working on a huge number of upcoming features. I've already coded the basics for the following:

  1. The collection, carrying, and storing of objects, including an weight-based encumbering system. I just need to spend a day or two animating in Blender.
  2. Punching. It just requires some sort of death system. (I already track hit-points.)
  3. Sustenance. Birds will need to eat or they will die. This will add an amount of natural selection which should help improve the early gene pool a lot. Super important for early-game.
  4. Squawking. Birds can squawk to temporarily draw attention of other birds to themselves. You will be able to do this too. Helpful for teaching other birds
  5. Ranking of birds along a 'success metric'. In machine learning terms this is referred to as a cost function. This will enable prioritization of learning for birds so they don't learn from the shittiest of their peers.
  6. Passing of genes to a new generation, and saving birds' unique neural networks between sessions. (Super super important for deep learning, since the amount of training that needs to happen in a deep network before complex behaviour is seen is substantial.)
  7. Randomized names. (This one is actually finished, but there's no way to display the names.)
  8. 'Class archetypes' (think Soldier, Ascetic, Maniac, Farmer). This affects their dispositions toward categories of objects, both within their self-ideal and with their perception of others. This is also finished, but won't become noticeable until we have a few types of interactions happening in gameplay.
  9. Hunting other animals. There is code for this, but I
    need to create a totally new set of models for the actual mob creatures. This will take a while and is fairly low priority compared to gathering/bird-to-bird combat.

Gorgeous! Well done.

  1. Thank you so much! ๐Ÿ’–
  2. I take my birds very seriously, and they WILL deliver on their promise.

Linux + Mac builds are now uploaded! I don't have devices to test them on, but hopefully everything is in working order. Fingers crossed. ๐Ÿ˜‹

Sure thing!

If anyone would like a Mac or Linux build of Alpha 0.1.2, let me know!