Yeah, both of those are bugs that I've never gotten around to fixing.
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Suppose I have an attack I roll that does 2d6 physical + 1d6 fire damage, and I want the fire damage to be indicated separately (for resistances and such). Is there any tidy way to have a saved roll that rolls 3d6 (or 2d6+1d6) where one of them is styled differently?
Edit: Figured it out. If you have a die in your tray with a label (like "f6"), you can use that label in roll expressions, so like "2d6+1f6".
There's no explicit victory condition; feel free to consider yourself to have won if you've beaten all five bosses (as indicated by the orbs in the lair). Exploring the whole map, amassing a hoard that you're proud of, or just deciding that you're done are all also valid ways to win.
There's a couple ways to reach the giant; rocket jump + wings + lunging bite is my suggested damage-free approach.