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Nitrous Butterfly

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A member registered 85 days ago · View creator page →

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Recent community posts

Great! Thanks again for purchasing Mercury Fallen.

Thank you for the additional information. I'm not sure why you would be receiving that error from the itch.io desktop client.

You have logged in to the desktop app, selected Mercury Fallen in your game library and then clicked install?  I am looking in to the issue, but it could be an issue with the itch.io app on your system. 

You receive the error after installing the itch.io desktop client and clicking the Mercury Fallen install as shown below? 

Thank you very much for purchasing the game. Are you using the Itch.IO app or downloading from the Itch.IO website? What error are you receiving when trying to play the game?

Thanks again!

Thanks for playing. Was this in alpha 0.02 or in the demo? Workers will only pickup items if they have somewhere to go such as available storage or a construction project. Most early game items require structure resin which you can get from mining wall debris or refining the mineral compound that is mined from dirt. Thanks for the feedback! :)

Alpha 0.02 Release Notes

Colonists

  • Colonist professions changed to Job Roles. Multiple job roles can be assigned and starting colonists have all job roles pre-assigned.
  • Added new job role called haul. This job role controls colonists picking up items on the ground and hauling them to a storage container. This does not affect other job roles that may require items to be gathered for building/engineering for example.
  • New robot workers added. They can only mine/build/haul
  • Now start with a robot worker and 3 human colonists
  • More robot workers can be found scattered across the map
  • Robot workers do not currently require anything to operate (This will change in future)
  • Colonists colors can now be changed in their selection window. Yes, this includes robots.
  • Minor performance boost when having many colonists
  • Colonists will move at run speed when holding inventory items if their muscles stat is 8 or above
  • Colonist work cycle based on time instead of work amount. End result appears the same, but experience gain is more consistent at higher levels.

 

UI

  • Added new settings window. Opened from main menu and in game menu.
  • UI sections in settings/entity windows are now collapsible by clicking their header
  • New bindable key options in settings window
  • Escape key now closes most open windows correctly and in the order they were opened.
  • Closing the in game menu will now resume game speed if escape is pressed
  • Can now click item in build list to build object instead of clicking build button. Object info now shows when hovering over the item.
  • Build menu auto closes when selecting an object in the world
  • Added some UI sound effects
  • Objects requiring water or power now show amount consumed and required.

 

Misc

  • New post processing effects for color correction and saturation
  • Improved anti-aliasing
  • Decreased game load times
  • Increased overall performance as only the part of the world that is visible/explored is now being rendered.
  • Game audio may be much louder by default. Use new settings window to adjust.

 

Fixes

  • Fixed issue with scientists using the same computer station
  • Fixed issue with power still being consumed if object is disabled.
  • Fixed load game window scroll speed

Mercury Fallen is now in early access alpha and, as a special offer, the game is 25% off until the end of June.  Purchase Mercury Fallen today and join the adventure as the game continues development. There are a lot of great things planned and with support and feedback from great players like you I can ensure Mercury Fallen is the best it can be. Get a copy of the alpha version and get all future updates including the final release.

Mercury Fallen community · Created a new topic Demo Update

I've just uploaded an update to the Mercury Fallen Pre-Alpha Demo. The update fixes up a couple of minor, but important issues. A very important issue was the in game contact form not working. If you've contacted me via the form in the previous version then, unfortunately, I never received your message which is why I didn't respond. Feedback buttons in the game now open a browser to the website contact form.


Updates

  • Removed map type from new game window
  • Feedback buttons now open browser window to website contact form
  • Default map size options changed
  • Changing map size in new game window now automatically regenerates the map without clicking generate.
  • Fixed issue with builders not building in some instances
  • Fixed issue with engineer not crafting in some instances
  • Minor performance improvement

Updates

  • Save/Load system added.

  • Colonists now start in Stasis Capsules that need to be opened

  • Additional Stasis Capsules are scattered around the map

  • Durability info now shown for selected objects

  • Mineable sources now show what they contain

  • Mining/deconstructing will decrease durability of object

  • Added new tooltip ui when hovering over objects or colonists

  • New game UI now bigger and minor tweak to map art

  • Better looking water

  • Notification on colonist death

  • Notification on data recovery complete

  • Notification when craft station has completed all items in queue

  • Can now enable/disable applicable objects in their selection window. Disabled objects will not use power/water.

  • Steel recipe now requires Metallurgy data recovery project

  • Bioplastic now used to build some objects

  • Copper now used to build Power Generator

  • Adjusted build time on various objects

  • Reduced mining times

  • Power Generator now produces less power

  • Starting amount of steel reduced

  • Removed map type option when starting a new game

  • Removed 150x150 map size. Largest map size is now 100x100.

Fixes

  • Object select window no longer appears when selecting tiles for mining/deconstruction

  • Fixed issue where builders would ignore valid build projects if resources are not available for one of them

  • Removing craft item from queue now properly removes active recipe

  • Fixed issue with engineer not crafting in some situations

  • Removed In game feedback as it was not working. Feedback buttons now open website contact page.

  • Fixed issue with map not updating when changing map size in new game window

I’ve been developing Mercury Fallen for a little over a year now and while there is a lot more development to come I’m excited to announce that Mercury Fallen has reached Alpha! For those wanting to get in early and join the development of the game it is now available for purchase on Itch.IO.

Check out the Dev Log For More info

Thanks paulyat! Still a lot more to come. :)

Howdy folks! 

Mercury Fallen is my first game on Itch.IO and I'm excited to start getting people playing the free pre-alpha demo. The game is in development and I'm currently ramping up towards a early access alpha version release. Any and all feedback is welcome and thanks for playing. :)

Mercury Fallen is a sci-fi colony survival game set on an alien world. The game is being developed by a single developer with a core vision of creating a fun and engaging colony survival game with a focus on exploration and expansion. The core game mechanics have been built up over the last year and are ready for early alpha release. There are still a lot more features and content coming.

Play Now

(Edited 1 time)

It took longer than expected, but I'm happy to say that the 1.2 update is now available on Itch.IO! The biggest amount of time was spent on a complete rebuild of the colonist behavior system to fix up existing issues and ensure expand-ability as I continue to add new content and colonist actions.

There are a lot of other great fixes and improvements including storage containers can now be placed anywhere, better profession leveling, better hauling and a lot more. Check out the release notes below for a full list of updates and fixes.

Download Now

Release Notes

Updates

  • Colonist movement speed now based on athletics attribute
  • Colonist profession level now affects productivity for some professions.
  • Completely new colonist behavior system to allow for better behaviors as well as resolve issues with colonists getting stuck
  • Builders now collect all items required to build an object before going to the object to build it.
  • Builders will only collect items for a build project if all items required to build it are available
  • Colonists moving items to storage will now pickup multiple adjacent items on the ground
  • Changes to base profession productivity speed
  • Profession level progress is now scaled. Higher levels require more experience/work in that profession.
  • Items on the ground can be selected and will now show internal inventory with quantities.
  • Deconstructed structures now drop the materials required to create it
  • Deconstructed storage containers drop their content on the ground
  • Deconstructing action now takes time to do based on structure durability
  • Added deconstruction animation and effects
  • Game starts with four colonists instead of three
  • Added Feedback form to main menu and in game menu
  • Colonists now have hair with random starting color.
  • Darker lighting
  • Minor graphic tweaks to Fog Of War and tile selection
  • Minor UI tweaks
  • Storage containers can now be placed anywhere
  • Removed Storage Room Floor
  • Storage Container inventory size increased

 
Fixes

  • Colonists will no longer favor moving items to storage over their chosen profession
  • Colonists should no longer get stuck in various situations
  • Profession level progress should update with colonist info window open
  • Colonists now correctly find and eat food items.
  • Global Storage Facility Storage section should now show items stored in storage containers.
  • Colonists profession level properly capped at 10
(Edited 2 times)

I've been working hard on a new update for Mercury Fallen and wanted to share a list of things that have been added/fixed and updated in the next version.

Coming in version 1.2

Updates

  • Colonist movement speed now based on athletics attribute
  • Changes to base profession productivity speeds
  • Colonist profession level now affects productivity for some professions. For example mining is faster with a higher level miner
  • Completely new colonist behavior system to allow for better behaviors as well as resolve issues with colonists getting stuck
  • Builders now collect all items required to build an object before going to the object to build it.
  • Builders will only collect items for a build project if all items required to build it are available
  • Colonists moving items to storage will now pickup multiple adjacent items on the ground
  • Profession level progress is now scaled. Higher levels require more experience/work in that profession.
  • Items on the ground can be selected and will now show internal inventory with quantities.
  • Deconstructed structures now drop the materials required to create it
  • Deconstructed storage containers now drop their contents on the ground
  • Deconstructing action now takes time to do based on structure durability
  • Added deconstruction animation and effects
  • Game starts with four colonists instead of three
  • Added Feedback form to main menu and in game menu
  • Colonists now have hair

 
Fixes

  • Colonists will no longer favor moving items to storage over their chosen profession
  • Colonists should no longer get stuck in various situations
  • Profession level progress should update with colonist info window open
  • Colonists now correctly find and eat food items.
  • Global Storage Facility Storage section should now show items stored in storage containers.

There is an update in the works to fix the colonist behavior, but will probably take a bit. I'm working on a revamp of the colonist behavior system. Thanks for playing and for the comment!

Thanks for the comment and for the kind words! The game is definitely still under development and I'm actively working on fixing up the colonist behavior system right now. There are a lot of things planned for the game and a big focus of this current version was to see if people were interested in what I had so far. Thanks again and keep an eye out for more updates. :)