lazer pointer for kerfur
Niterux
Recent community posts
It's open world and features real time lighting. Many decals. Many more particles. And complex physics systems. Even though the textures use point sampling I am sure there are still complex shaders going on under the hood. That being said performance is a work in progress and is expected to improve in future versions. The base is the most complex and dense area on the map so it's expected that the performance would be the lowest there. It is important to understand the bottlenecks of your setup so you know where to reduce settings and where to increase them. So for example I am on a 4k monitor but I have a slow GPU so I reduce the resolution scale to 50% and turn on TAA, but because the GPU has 12GB of memory I increase the texture resolution and heap size to 7gb.
The only way for the developer to increase the fps at the base would be to unload the rest of the world while you are at it. Like when you are at Whiterun in Skyrim.
Optimization is usually one of the last steps in a game's development cycle. I'd expect it to be improved a little before release.
There's a separate option for disabling just bleeding without removing physics damage.
As a player who only started playing in 0.8.2 back in October IMO the game isn't really too hard on the "normal" difficulty setting. ATV drain isn't that intense and without knowing about the charger I was easily able to find it anyways and learn how to hook it up myself. Didn't sell the MRE's either because it feels like cheating and I'm still able to make more than enough to do all the daily tasks. Traversing doesn't even really suck without the boots I mean how often are you going around the landscape on foot I just drive everywhere.
I do think the blood loss is super annoying though I like everything to be squeaky clean so the blood dropping and being persistent is not for my tastes.