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nitch_game

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A member registered 9 days ago · View creator page →

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It took me a while to get the hang of this game,

but the level of detail was so impressive

that I couldn’t believe it was made in just 72 hours.

With bugs constantly halting progress, you must have had a tough time finishing the game!

I realized that “Cola” and “Coffee” weren’t actually drinks,

but rather a wordplay based on the first letters of the words.

(At least, that’s how I see it.)

More than just a short-term event,

this project felt like it had real potential

for release on itch.io. (I’m looking forward to the tutorial!)

It was a bit of a challenge to get the hang of the controls at first, but

unlike typical AI, I felt this was the most technically advanced game in terms of how it works.

Anyway, I managed to beat it once!

This is a great idea for a game.

It fits the theme perfectly,

and it was a pleasure to play.

The coffee break idea

really enhanced the theme—that was a nice touch.

A smart game with incredibly polished gameplay!

There’s almost none of that roughness you usually find in AI-driven games!

I managed to get an S rank on every stage,

but the higher difficulty levels look even more challenging!

I thought this was a very well-crafted game overall.

Yeah, this is a great game.

For a three-day sample game, it’s very well-crafted,

and it fits the theme perfectly.

Because it’s so well-made, I was able to

really enjoy it

Hmm, this game is quite labor-intensive.

It probably wasn't easy to create using AI.

It really captures the theme well,

and the creativity as a game is amazing!

It has a retro, simple look,

but I was able to figure it out right away thanks to the intuitive mouse controls.

The cola bottle packaging fits the theme perfectly. They’ve even included coffee as a bonus.

Overall, I thought it was a very well-made puzzle game.

I remember this was also a game that was submitted quite early.

It’s a very well-crafted game—almost like a textbook example of an AI game. I didn’t notice any issues with transitioning between stages either. The controls were clearly explained as well.

The fact that the Coke bottle fires bullets

gave me a slight sense of how it tied into the theme.

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I remember it well as the entry that was submitted the fastest.

It’s a 3D presentation and a promising prototype.

While modern AI can create 3D games,

controlling them is far more difficult than in 2D games.

Although I wasn’t sure how well it fit the theme,

I could understand the game’s mechanics, the complexity of terrain detection, and the variety of enemies.

(※ I evaluate all entries, but I comment on the ones that are easiest to describe.)

Thank you so much for your very detailed review.As fellow creators,

we both know all too well

just how challenging image generation and creating variations can be!

Achieving a sense of cohesion among the assets was exactly what I aimed for most with this project.

Since this is a recreation and adaptation of a nostalgic game

with a retro vibe for the Game Jam,

I’m glad you were able to sense that.

You can fight from a certain distance even off-screen, but it seems attacks become ineffective if you’re too far away.

However, if you lure the enemy back in, you can resume the battle…

I’ll need to fix this after the event!

Although this was created for the game jam,

I built it solidly with future developments in mind,

so there might even be additional stages down the road!

Thanks for the advice!

I fixed the key inputs without adding any new game content.

I think it should be fixed now?

It works on my end, anyway—I hope everyone enjoys it!

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Thank you for the report! 

I’ve been experiencing the same issue, and the keys start working after I refresh the screen and reopen it a second time.

Since a friend of mine seems to be able to play, 

this method should work for you too!

(Unfortunately, the 72-hour update deadline has passed, so this will be addressed after the jam.)