Nice, highly appreciated update. Keep it up!
One of the only games with such conceptual elegance and simplicity!
Recent community posts
Thanks for the explanation. By "A single infantry attack on a settlement, directly guarded by one infantry, surrounded by 2x supporting infantry tiles + 2 artillery in support range" I mean that that on my side (defender), there is one infantry in a settlement + two adjacent infantries and then the two artilleries are also on my side. The enemy (attacker) has only 1 infantry engaged. This puts the ods 16 vs 3 (8 + 1 + 1 + 3 + 3 vs 3), so with the game logic, I should win 16 out of 19 cases? If so, this explains the way the game works, and thank you.
Took me twice for blue vs all rest. Will try with only yellow and magenta later. This play was really interesting though - I was able to surround a city, while also infiltrating behind enemy lines and capturing their unguarded city. Cavalary is great for pushing a little bit past the objective to flank their guard, help infantry surround the city and finally, if lucky, could even capture an unguarded city, especially if forests are nearby for concealment.
I really like your minimalistic approach to the development of the game, prioritizing the proper functioning of key elements before adding an additional feature.
I would be very curious to get in the development of it.
Looking forward to game updates. However, I can't understand how the battle odds work? Is there some formula? Is it like a dice roll, with every attack point giving 1 extra 6 head dice?
A single infantry attack on a settlement, directly guarded by one infantry, surrounded by 2x supporting infantry tiles + 2 artillery in support range seems to lose way too often than expected.
As a long-time strategy fan, this game is a minimalistic boil down of a big strategy title, that contains the essence of a 4X strategy game without the clutter. No need to forcefully learn predetermined developer decisions on game progression - intuitive and thoughtful.