Hey man, interesting game. We couldnt finish it because it was far too dark, and quite literally impossible to see. Also when we were inside the garage and ate the pizza we clipped through the door and ended up outside.
NinjasInMyBasement
Recent community posts
Great Update. The water ragdolling doesnt feel great though. Quite frankly, for the most part, I feel like most my runs end with a geyser into a landmine, into a 100m fall on my skull. My character has claws, why cant I resist the water for a longer period of time? Water ragdolling should be for when you empty a lake you are standing in, not some water trickling by your ankles.
Otherwise phenomenal update. Plenty of fun
(V5 pretest 4)
The idea was mega interesting but I feel the execution suffers significantly. I enjoyed what you were going for but due to constant (not the fun kind) bugs it really hampered its playability. I often felt like spamming my dash was the best way forward and it worked for a good period of time. The only major (unfun) bug that really kept me from progressing was unpredictably clipping out of walls. I enjoyed "wall climbing" by clipping inside walls and manipulating the dash to not move me except the vertical dash. However being forced out of the wall for reasons I cant quite place made this potentially fun (and good buggy) mechanic very hard to pull off consistently.
I get the theme was "its not a bug, its a feature" and loved that you were trying to make genuinely buggy behavior into a fun game (thats pretty ambitious!) however playability is also important too.
I loved "glitchy" level design and background. The hint character was cute, dialog was also cute. I see lots of potential with your creativity. Thanks for uploading this, was pretty fun to play. I cant wait to see what you come up with in the future