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The idea was mega interesting but I feel the execution suffers significantly. I enjoyed what you were going for but due to constant (not the fun kind) bugs it really hampered its playability. I often felt like spamming my dash was the best way forward and it worked for a good period of time. The only major (unfun) bug that really kept me from progressing was unpredictably clipping out of walls. I enjoyed "wall climbing" by clipping inside walls and manipulating the dash to not move me except the vertical dash. However being forced out of the wall for reasons I cant quite place made this potentially fun (and good buggy) mechanic very hard to pull off consistently.


I get the theme was "its not a bug, its a feature" and loved that you were trying to make genuinely buggy behavior into a fun game (thats pretty ambitious!) however playability is also important too.


I loved "glitchy" level design and background.  The hint character was cute, dialog was also cute. I see lots of potential with your creativity. Thanks for uploading this, was pretty fun to play. I cant wait to see what you come up with in the future



 

Thank you, and I agree with you about the execution! During development I tried to contain and keep a specific level of jank since I had to tame some big bugs. However, during the Building process or something with the WebGL having more frames or something, both abilities were suddenly moving faster and you could unfortunately dash through walls (Dash basically acted as a horizontal Glitch-Dash). This is especially tragic when it forces you to skip the tutorial for the 'Ground Slam' that you can use at the end.

I should have done some more research into build errors, but I'm currently doing research to make sure this never happens again, and I know better the next time around.