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Ninja_Gah

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A member registered May 30, 2018 · View creator page →

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thank you so much I enjoyed your video!

thank you! what types of game are you into if I may ask?

Trap Labs has turned from this:

to



It's also my first time on itch.io as well!

After not getting much traction with the various early demos I posted around the interwebs I decided to revamp the art. The art was completely overhauled, and many new features were added. I wrote a new story with a silly and comedic premise and decided that the flat cartoon style of the early 2000s would work nicely. The art is heavily influenced by shows like Fairly OddParents, Dexter's Lab, and PPG.

Trap Labs is an action puzzler where you must run from one side of the room to the other without dying. The new demo includes 26 levels specially made for the demo, 5 bonus challenges, and one online multiplayer map for testing. Any feedback is highly welcome!


The demo is also available on Steam and Android

Here's a teaser video from March:

thank you so much for trying the game! I watched your entire video I'm glad you enjoyed it!

The game mechanics is actually based off bounds, which were a popular custom genre from StarCraft where the puzzle mechanic is purely movement based. I figured this mechanics would work well on mobile as well as bounds were massively popular in co-op play.

Also online co-op multiplayer is actually available for testing in the demo. If you get a chance you should try playing with a friend on Android and PC at the same time.

The "momentum" actually has more to do with how fast the character moves on one button press than drag/dampening. The acceleration is actually already down-tuned quite a bit on keyboard compared to click/touch controls. It can be a problem if people become competitive because click based movement will almost always give you faster acceleration. But a lot of people prefer keyboard over mouse so we'll just have to see what the community likes.

Thanks again for playing! Let me know if you have any other questions!