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Ninbax_303

21
Posts
2
Followers
8
Following
A member registered Jun 30, 2025 · View creator page →

Creator of

Recent community posts

Amazing game! the puzzles are the best thing of the game, good work.

Amazing work! This game is so beautiful, I loved the art and the gameplay loop. Finally, I have to say again that the art is incredible.

Good Game! The art is so cute! I'm very impressive that is your first game and you are so young. Keep going little game dev! 

Good game! On lap 35 the cars collided because two of them reversed direction, but up until that point everything was going very well, congratulations on the game. 

Thanks for comment! 

I liked the sounds and dialogues! Really good game!

Good mechanic! Good art! 

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Good game! I loved the art style of the game.

The art is so cute! I loved playing this game! Good job!

Thanks for comment!

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Thanks for comment! The art of Timekeeper Intern is my first try to make a sprites  for a game, so I appreciate your comment.

Amazing work! The game is so much fun, the art is really cool, the music is good, and the system of building your base while facing enemies is very good, congratulations.  If I could add one thing (I don't know if it's in the game because I haven't gotten very far), it would be to improve the knight's equipment.

Good job! The creature is scary and the idea is amazing, plus the ambient music is immersive.

Godd job! I've never tried to make a game without an engine, so I can only say that you are brave and talented.

Amazing job! The mechanic of duplicate the player is really fun and add more things. Great job again

Good job! the way of you add the theme is amazing. Enjoyable game.

Great job! This game is super addictive and looks amazing. I especially liked how the difficulty ramps up as you go.

Thanks for the comment and tell about the game page problem. I  thought about adding a shield mechanic, but due to my lack of knowledge and fear of adding something that could go very wrong, I removed it from the game. But now that I have more time, I'll consider adding the shild skill and more enemy variety.

Thanks for the comment, regarding your question, in my gameplay test, before post the game, I had already had difficult dodgind bullets. I'll see what I can do about it.

Thanks for comment, i'll put a delay when the round ends and add something to reference the enemies life, without getting too polluted