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Nilay Savant

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A member registered Sep 21, 2022 · View creator page →

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Simple. Like the bloom and other visual effects. Could be made really good looking with some polish!

Fits the theme well! Probably the only city sim game in the jam ig? Lots of scope for improvement like it would be great to have things spawn where I place my cursor.

Nice work on the art, could be a fun game with a compelling story!

Trying to get on top can get frustrating really fast (“Getting over it” vibes XD). The art is super cute also the music is far too calming to the point that it feels like mockery (when it slows down and you fall down) Haha!

Hey fellow 3D game jammer! This was good for your first attempt at making an FPS. The rotate using keys was quite funky. Beacons look nice! Better enemies and more gameplay and movement could make this a really nice game!

Loved the HUD indicators. Does have a learning curve but once you get a hang of it, it feels very intuitive. Could be a really fun game with some sound effects and polish!

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Various settings aren’t available when using the “main menu settings button.” They only show up from the “game over settings button.” I only knew to go looking for this after seeing it in the screenshots.

Yes, I know about this. Its basically directly referencing resources. I’ll be creating an abstraction to allow settings in the main menu as well.

This might be the only Bevy Jam game I’ve seen with a keybindings menu. Unfortunately it didn’t seem to work. Changing keybindings or sensitivity had no effect.

Hmm, that’s super weird. I have tested this, it does work. Maybe the sensitivity range is a bit too small for you. Or maybe you need to click on the resume button (for pointer lock). This can create some issues. Key binds working fine on my end as well. I’m also running this on an M2 Mac. Although I might add the settings don’t persist across games and it resets. This should be fixed with the above as well.

Combat seemed a little unsatisfying. In the screenshots, it seems like you’re doing tricks and dodging and stuff, but when I played, the turrets locked on very quickly and shot very quickly. I felt like my only option was shorts peeks from cover. I later discovered after being pushed out of range by enemy bullets that my gun has a longer range than theirs and it become a trivial thing.

I did spend a while trying to work out the combat. But since this was only one level, I made it quite difficult. I’ll definitely consider making some improvements to this to make it satisfying!

I was quite confused about mining at first. It wasn’t obvious that the mining laser had a very short range. Visually, it seemed like I must be hitting the blocks, but nothing was happening.

Hmm. I’ll be adding audio and sound effects. That should help with some feedback to the player when mining beam is actually affecting the asteroids.

Thanks a ton for spending your time playing and giving me such insightful feedback!

I thought of the exact same idea for the jam XD. Thought it would be too much to cover. Glad you made this!

Very hard to control the craft. Otherwise could be really fun!

Super fun!

Really addicting once you get used to the controls! Nice polish!

Really nice concept. Indicators are cool. Took me a while to figure things out. With some work, could be a fun game!

Yea, I think having too many lights in Bevy has issues. I had 4 point lights/room in “Station Chore” and beyond that it would cause larger lags spikes. Probably deferred rendering addresses this issue, but I have yet to try it out.

Really got me making popcorn after this :D

Even a single zombie can completely ground the player :P (maybe add a gun with limited ammo?). Super fun and addicting!

Glad you liked it! Yes I’m planning to keep improving it. Maybe even a remastered version with much better visuals and expansions.

Thanks for playing!

Very interesting mechanic. Minimal and polished. Adding a large num of follower icons in the drop-zone feels satisfying!

Fits the theme really well! Does the max num of worker bees depend on the screen size/resolution?

Portal vibes! Nice!

Environment looks good! Seeing missiles creeping from the dark was very unique. Potential for a nice game!

Thanks for playing! Glad you liked it!

Unique art style! Did you change the StandardMaterial for the lines on the edges?

Hey, thanks for playing!

I was falling short on time. I’m planning to improve the visuals with better textures/shaders/models, sound effects, more procedurally generated levels and ofc mechanics. Stay tuned!

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Thats something I’d hoped the player could figure out. But since this is just the first level, I’ll add it here:

Spoiler

Since you’ve managed to open the first door, you have interacted with the first terminal. This terminal lists each door it controls:

🔒 Door D2 B1⚠️

🔒 Door D3 B1⚠️ B2⚠️

🔒 Door D4 B1⚠️ B2⚠️ B3⚠️

The B1, B2, B3 here refer to signal boosters. “⚠️” indicates that they’re inactive. If you see closely, there is a pipeline that runs from the terminal through each door on the right side of the corridor. This basically connects each door to the terminal. Therefore, you need to activate each booster on this pipeline which connects it to the terminal, in order to unlock the door.

For example to connect the Door D3 you would need to activate B1 and B2. Once you activate them you’ll see the terminal shows 🔑 next to the door with each booster activated with “⚡️” next to them:

🔑 Door D3 B1⚡️ B2⚡️

This is when you can unlock 🔓 the Door D3.

The signal boosters ⚡️ are along the line on the right side of the corridor and should be easy to spot.

Thanks for playing! Glad you liked it 😇

Thank you!

That is Station Chore.

Keep It Rollin was published exactly a MONTH ago.

I think I’m being flagged/de-indexed specifically.

Both my games:

Are not showing up on the browse feed. Even when searched directly like so:

I have read the Getting Indexed section of the docs and my games are both Safe and FREE. I don’t see any reason why would they have been de-indexed.

I sent a mail on the support 2 days back (168229) and have not received a reply yet.

Please can someone help me understand what is wrong?

Thanks for playing! I had not tested it on low frame rates, will work it out!

Thanks! 😇

Loved the Sci-fi interpretation of the theme! Nice work on making it feel like a wormhole!

Takes a while to not die immediately when starting out :P. Nice game though!

Cool idea, would love to see more levels!

Thanks! 😇

Thank you! 😇

Thanks for the feedback! Will update the instructions.

Essentially, the particle keeps moving on its own, you just place the walls to prevent it from falling out or hitting escape velocity.

Thank you 😇

Dhanyawad 🙏😇

Awesome! Feels like a network engineer’s dream :P. The art style and storytelling is really engaging!

Also this is one of the best games I’ve seen built with Bevy. Would love to know more about how you’re going about it!

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Hey @imaa, Thanks for coming by!

I’m assuming the game loads up since you can see the START button. On pressing START it crashes you browser as in freezes it? or does it instantly close it?

Also would you mind sharing the following:

  • Web browser you’re running (like Chrome, Firefox etc) along with its version.
  • Operating system you are using (Windows 11, Mac OS etc).
  • Some specifications of your system like the CPU, RAM and GPU.