I have mixed feelings on this one. It keeps you playing for quite a while, but it doesn't really go anywhere in the end. I'm pretty sure I conquered all of the cities, but I didn't see any results for having done so.
Night Stroll Studio
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Thanks!
I kind of got lucky with the theme, and that is really what made the trajectory prediction happen. When the theme 'Loop' happened, I immediately thought of a 2D game I released last year so I thought to attempt it in 3D to see how well it could work. The trajectory was part of my 2D game so it was basically automatic for me to put it in.
Thanks for playing!
The camera was quite tricky to implement, and definitely the biggest weakness. There are a bunch of issues with it that I would have liked to resolve if I had more time. I think making the water transparent so that the other side is visible might resolve the issue of seeing to the other side. Maybe I'll try that out for after the rating period.
Very creative and a fun idea. It could use a few levels that are much simpler so that players can understand how it works. I experimented a bunch and enjoyed it, but I still couldn't clear the first part and still wasn't entirely certain about everything. This idea needs a very easy and clear introduction so that players don't get stuck and give up.
Thanks! The bars over characters heads are supposed to be a suspicion meter, but I fixed a lighting bug that was causing some computers I had for testing to render everything black. That fix unfortunately also turned those bars always full and white, and I didn't notice until just yesterday... Glad you liked it otherwise though!


