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Night Stroll Studio

29
Posts
1
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A member registered May 09, 2021 · View creator page →

Creator of

Recent community posts

I have mixed feelings on this one. It keeps you playing for quite a while, but it doesn't really go anywhere in the end. I'm pretty sure I conquered all of the cities, but I didn't see any results for having done so.

A very cool idea for looping time!

A nice, simple word game.

I love the humour! This is quite entertaining, and leaning into the self-drawn aesthetic really works well.

I love the presentation! Not sure if it's me or the controls that are the problem with playing it... it's probably me.

I think this is the game I've had the most fun with so far. Some of that is the atmosphere, and some of it is the exploitable balancing. Do nothing but upgrade the tower's speed and damage, and you'll have a machine gun in no time!

Fun to play, and great art and audio!

An interesting idea. I couldn't figure out how to do anything other than adjust the speed though so aside from the idea itself I can't really say much...

I enjoyed the sounds for the block movement. They have a surprising 'oomf' to them.

Thanks!

I kind of got lucky with the theme, and that is really what made the trajectory prediction happen. When the theme 'Loop' happened, I immediately thought of a 2D game I released last year so I thought to attempt it in 3D to see how well it could work. The trajectory was part of my 2D game so it was basically automatic for me to put it in.

An interesting start. It's really hard to utilize the clones, and I don't think the text really helped explain how it works too well.

Very good idea! It's difficult to manage the ship. I think this might actually work really well as a multiplayer game like Overcooked. It really gives me similar vibes with the presentation and gameplay.

Thanks for playing!

The camera was quite tricky to implement, and definitely the biggest weakness. There are a bunch of issues with it that I would have liked to resolve if I had more time. I think making the water transparent so that the other side is visible might resolve the issue of seeing to the other side. Maybe I'll try that out for after the rating period.

Very fun, and with a surprising number of levels!

This is well thought out, and the level structure makes it very easy to learn.

Movement is very hard to control. It's very easy to transition between the levels, but without the ability to actually jump from platform-to-platform I can't actually tell if there's anything interesting in here or not.

Very creative and a fun idea. It could use a few levels that are much simpler so that players can understand how it works. I experimented a bunch and enjoyed it, but I still couldn't clear the first part and still wasn't entirely certain about everything. This idea needs a very easy and clear introduction so that players don't get stuck and give up.

Thanks! The bars over characters heads are supposed to be a suspicion meter, but I fixed a lighting bug that was causing some computers I had for testing to render everything black. That fix unfortunately also turned those bars always full and white, and I didn't notice until just yesterday... Glad you liked it otherwise though!

Thanks!

A very fun game, but the bugginess gets in the way.

This is a very unique experience.

This is quite fun and easy to pick up and play.

Unfortunately, I couldn't figure out what was going on. I also didn't hear any music.

I also have this error using Windows 11.

Quite fun! It's simplicity  makes it quite easy to get into, and it has quite a bit of charm.

This is an interesting concept. The controls are a little awkward, but it still worked well.

Thanks for the feedback! I wanted to give it a better tutorial, but time being what it was I had to cut a few things so the tutorial ended up just being text.

This turned out very different from the original idea that spawned it.