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NightShade69

15
Posts
A member registered 96 days ago

Recent community posts

When is the update 1.4.5 being released to browser?

Defying odds is also bugged it doesn't proc at all even with crossbow

it's not a bad game but I don't think it's worth paying fo

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There's a bug with harpoon where one of the enemy balls will sometimes just stop in place and not move at all. I don't know exactly what causes it to happen but I've mostly seen it when there are multiple balls often in FFA.

I've also noticed that for hive the bees will sometimes just fly off the screen and never come back. I believe this is a bug unless this was intentional. 

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It would be great if you could make it so you can only get certain cards depending on the ball and cards you're using. Like if you don't have poison and aren't using scythe then you shouldn't get any poison related cards. The same could go for the summon cards so you can't get them until you get helper scepter or potion. And maybe if you got spectral weapon you can't get critical parry and katana's merit and it would work the other way around too, or just make it so if your weapon makes contact with the opponent's weapon it gives the effects still. 

Also I don't think mine and lantern should be able to get bounce cards since it literally does nothing for them. 

These are just some ideas and you don't have to add them if you don't want to. 

Please add a tutorial because the game makes no sense whatsoever

Good game but it's kinda unfair because there's no way to know if the next shot will be a bullet or not so it's just a game of chance.

since poison stacks it basically already scales damage in a way so it can deal insane damage especially with critical poison, your other ideas are cool tho

How do I unlock chests

Yeah that makes sense though I've noticed certain weapons like wrench's turrets deal damage based off your damage and be able to crit even without absolute dupes.

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I'm kind of confused about how exactly the summons work. Most of the weapons that have summons seem to always scale with the weapon's damage but that kind makes the card absolute dupes seem useless? The game also doesn't tell you that the summons scale off the weapon's damage. It would also be good to know the differences in how it works between different weapons.

(Also I think orbital needs to be nerfed and the torch buff made it kinda unbalanced)

You can just keep rerolling the first card you get to until you get it, blue button isn't too rare it will just take a little bit.

Yeah and they also don't benefit from upgrades like super instinct and absorption so it's just useless if they have them. 

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Incredible game I literally can't stop playing it because it's just really fun. But I do need to ask how exactly do you unlock the Dice Ball because it says you have to lose 6 times in the Irregular league but nothing happened when I did that.

Also I noticed that head start seems to be extremely strong with revolver and lightsaber as is causes revolver(and slash) to start with 80% CDR so that's pretty broken and lightsaber starts with 400% max damage which makes it just one shot anything(even survive check) which definitely seems more broken then it should be. It's not really a problem it just seems pretty OP. (Any percent based scaling is affected by this I belive)