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(2 edits) (+1)

I'm kind of confused about how exactly the summons work. Most of the weapons that have summons seem to always scale with the weapon's damage but that kind makes the card absolute dupes seem useless? The game also doesn't tell you that the summons scale off the weapon's damage. It would also be good to know the differences in how it works between different weapons.

(Also I think orbital needs to be nerfed and the torch buff made it kinda unbalanced)

(+1)

absolute dupes makes your ball summons inherit your scalings

so if you have protagonist, steel your heart and footsies, alongside an actual scepter, the scepter will scale damage, size and rotation speed

orbital is conceptually strong ngl, hes also meant to be kinda broken (the reason why you cant find him in 1v1s before endless mode)

and maybe i'll revert the torch buff, he was buffed for fidelity reasons, not that i wanted to do it 

Yeah that makes sense though I've noticed certain weapons like wrench's turrets deal damage based off your damage and be able to crit even without absolute dupes.