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nightonmars

16
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A member registered Feb 21, 2022 · View creator page →

Creator of

Recent community posts

Catastic! Whisks away the time like a laser point pen! And I got the Catnip in 1, 2, 3!

Looks amazing! Will play it through once my PC is fixed but for look and feel seems like you guys smashed it out of the park! 

Thank you! We're all celebrating as we wake up in different time zones :) Thanks for holding an excellent jam!

Thanks buddy! Glad you enjoyed the puzzles, our game lead worked really hard on those so I know he'll appreciate it. Thanks for the shoutout to the team!

Really cute squid! Great game mechanics although I sucked (excuse the pun) at grabbing new points so mostly jumped from the floor haha! Very fitting music and sound design. Great work!

I really enjoyed this game. I also liked that there's a certain amount of strategy involved although I mostly sucked and got eaten by the garden monsters haha! Super cool visual and the sound design is really fitting. I missed some ambiences like maybe some wind or a bit of music. Realy cool overall though! 

Great ending! The visuals are so impressive and I would've loved to have had some sounds for the atmosphere, footsteps, and gameplay mechanics. Super nice work though especially by such a small team. 

Haha! Such a neat game play mechanics in having your old self become an enemy! Great work on revealing how to play the game as you play the game. I found the player controls a little bit loose but that's probably just me being bad a playing games haha! 

Original idea and neat visuals. As an audio person, I really dug the pitch changes in the engine as you maneuvered and took off. The helicopter audio loop click did take me out of the immersion though. The lack of music does add to an atmosphere of loneliness and wilderness but it also exposes the engine sound and makes it a bit repetative. I think even just some background somber music would make the game feel "fuller".

So cool graphics! The visual look of this game is so vibey! Nice with some dialogue also although I'd been great if it had continued a bit longer in the game. Also, the barrels and keys need different layers/tags.. I picked up lots of barrels until I could get to the key 😁I think a health bar would be useful also. Now I wasn't sure if I should pick up all med packs or leave them for later. Maybe use the heartbeat again to indicate failing health.. 

Great story concept and a neat implementation with the auto battles. The help pop up text also helped make the gameplay much more easy to understand and enjoyable. The music and sound effects are really fitting although I kinda missed a change into battle music.

Really lovely visuals and the overall mood and aesthetics are so great! Nice use of sound and music to give the game vibe and life. But I'd suggest adding instructions on what keys to use for the game... it took me a while to figure out the space bar but it was still unclear in the game if that was the key I should use to speak to the character. I sadly only got as far as the first reveal and after that, I wasn't sure how to move further. Maybe some navigation help eg pop-up text "dining room" or similar. Super nice vibe though. 

OK first of all the game mechanics of a card game and hidden languages are superb and I love the visuals and music. I think the game play needs to be clearer and even after reading the instructions, I was not really sure how to play. I'd suggest having the first round being auto dealt and maybe having a demo run that plays before the gameplay starts. 

Really love this game concept, text games are awesome! The story is very compelling and draws you into the narrative. The music is also lovely and fits the mood! I'm slightly two minds about the approach of having the text unfold on the same page. When I got to the end of the branch where (SPOILER) the climate change story line appeared I was unsure of how to continue. Maybe a link to the next branch? As an audio person, I think I'd like to have seen the music link to the text more also eg once you move to a branch that takes you to a new aspect of the story the music could change. 

Hi Daniel 

Yea that'd work great. It'd be useful for automation sure but the reason I want it is that I often print different variations of sounds and tweak the modulation manually each time. I can use the macro controller in Reaper to set this up but having a macro like on Emergence would be much quicker! Thanks! 

First of all, thank you for these amazing sound tools! I'm a sucker for Prime Time/Ursa Major style digital delays so this is such a treat. For sound design it'd be great if you could control the two delays at the same time but with a lock for relative values e.g., moving the crossfeed but maintaining their relationship as in this screen shot. Does that make any sense?  Thanks Johan