Appreciate you giving it multiple tries to figure out all the mechanics! We ran out of time, so game balancing definitely suffered. Once we polish it post-jam, instructions will be much clearer, the police will act a lot more reasonable, and we'll give players more time! Thanks so much for checking it out <3
Mahmoud Mazroa
Creator of
Recent community posts
Thank you! We're so glad you enjoyed the art, music, and the leaderboard! The lack of a tutorial was definitely a casualty of the jam crunch, so sorry about the confusion. The main rule is just to gather up a huge crowd and explode on them when the countdown ends to get the highest score using abilities & items you buy from the shop. We're definitely going to add some proper explanations in our post-jam polish. Thanks for playing! <3
Big thanks, Glad the art style caught your eye! Our artists really put a ton of effort into it! We ran out of time to build the full city, but hearing that you enjoyed what we made means a lot to the whole team. We'll be enhancing the environment and polishing things up post-jam. Thanks for checking it out! <3
Damn bro, 6 cops at once sounds terrifying lol! That was actually a complete accident, a logic bug made every single cop across the map lock onto you instantly, no matter where you were hiding lol. We're definitely fixing their tracking, tweaking the jump power, and smoothing out the lag for the next update. Glad you had fun despite the cop army! <3
Thanks Lazertrax! Hearing that you enjoyed the art style and see potential in the concept means a lot to the whole team. Just to clarify the objective, there's actually nowhere to deliver the bomb! The goal is just to gather up as many people around you as possible and blow them up when the countdown hits zero and using your abilities and items you buy from the shop in order to increase your chances, in addition to maintaining a proper spawn point strategy ofc. Jam crunch hit us hard on clarity/tutorial elements so it's completely understandable why that was confusing, but we're excited to polish all of that and tweak the balance as soon as the jam ends. Thanks for playing! <3
Thanks so much! Glad you liked the menu and the core idea! And nah, you definitely don't suck lol. With the jam time constraints we couldn't add a proper tutorial, so the learning curve is pretty steep around using the abilities and shop items. We definitely should've increased the timer too, but the deadline wasn't on our side! Really appreciate you giving it a shot and sharing the feedback! <3
This game is awesome and fits the jam theme perfectly! Considering the time constraints, the design is incredibly well done. Taking a simple mechanic like jumping and adding the weight twist added so much depth. I can imagine the level design was a nightmare, but you guys nailed it and it turned out very balanced. The art is super polished, and as a puzzle lover, I enjoyed the game so much and finished it without any hints. Great job all of u <3!


