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NightDangerGames

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A member registered Sep 03, 2025 · View creator page →

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Thanks for the invite!

Pretty wild stuff! Game-as-life-as-game. I enjoy the idea that enemies are "disarmed" rather than anything else.

Delightful, magical and weird! Love the mechanic where the two players try to finish the same sentence. I'm working on a game where many players play as one character too, and this is a cool spin on the idea!

Hello! This week, I'm launching the public playtest of my first game, Pillars: What Remains.

Check it out at here and let me know what you think! I'm really excited to get it in the hands, and on the tables, of as many people as possible and would love your feedback!

Pillars: What Remains 

A tabletop roleplaying game of identity and endurance

Inside Out meets Annihilation

When the world breaks, what do you hold on to?

When the past changes, who do you become?

A unique TTRPG where players collectively embody a single character — a Courier delivering messages across a post-magical wasteland. Each player embodies one Pillar, a mental aspect of the Courier, defined through flashback Memories. Together, they must endure the Wastes’ physical dangers and the dark Echoes of their past it manifests.

What You'll Experience

  • A narrative-focused game for one GM and two to four players, intended for one-shot play 
  • Creative, high-stakes problem-solving using original dice mechanics
  • Encounters that test both physical endurance and personal identity 
  • The final confrontation between the Courier’s Persona and their Hollow, deciding what remains of the self

Explore The World

The world of Pillars: What Remains was once a glittering fantasy, filled with great kingdoms, legendary heroes and mighty wizards. When the magic they had relied on for generations began to fade, an arcane war shattered civilization into isolated pockets, separated by an increasingly hostile landscape known as the Wastes.

The Wastes are physically inhospitable and mentally horrifying — a place where egos splinter, pasts rewrite, and personalities violently transform. Now, only Couriers travel alone through the Wastes, carrying messages from one city-state to the next.

Each delivery asks the same question: Will you let a broken world break you?