Thanks
night05fury
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This tutorial is made as a part of my Game Programming Course at VIT-Bhopal.
Mayank Kumar Patel -20BCG10035
Hope you liked it , feedbacks are welcomed.
Scripts Used in this tutorial are belowMoving Script
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class movebyKeyboard : MonoBehaviour
{
// Start is called before the first frame update
float movespeed = 5f; //to increase the movement speed
void Start()
{
PrintInstructions();
}
// Update is called once per frame
void Update()
{
MovePlayer();
}
void PrintInstructions()
{
Debug.Log("Use arrows keys to move the objects around");
}
void MovePlayer()
{
float xvalue = Input.GetAxis("Horizontal")* Time.deltaTime * movespeed; //timedelta time is used to make it frame independent
float zvalue = Input.GetAxis("Vertical")* Time.deltaTime * movespeed;
transform.Translate(xvalue,0,zvalue);
}
}
Object Hit
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Debug = UnityEngine.Debug;
public class ObjectHit : MonoBehaviour
{
// Start is called before the first frame update
private void OnCollisionEnter(Collision other)
{
if(other.gameObject.tag == "Player")
{
GetComponent<MeshRenderer>().material.color = Color.red;
gameObject.tag = "Hit";
}
}
}
Spinner Script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spinner : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField] float xAngle=1 , yAngle=1 , zAngle=1 ;
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(xAngle, yAngle,zAngle);
}
}