Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nifflas

18
Posts
1
Topics
142
Followers
1
Following
A member registered Jul 19, 2015 · View creator page →

Creator of

Recent community posts

It's super good \o/

This is a clever game! Many levels felt like they were completely impossible the first time I tried them, but then I figured out the game wants me to go back and fourth between different levels to figure out the mechanics, until I've built up enough knowledge that I can use them to solve the puzzles.

It's definitely tricky game design, I could see some players might potentially have some trouble with not being told the mechanic but having to discover them by thinking outside the box and realizing the importance of trying stuff one haven't tried just to see what it does. But I really happen to like that sort of games!

(2 edits)

Hey! I really want to give this one a go, it looks super interesting! Problem is, I'm one of those total weirdos who play with inverted Y axis. Any chance you'd be up for adding in such an option?

Ooh that's super cool! \o/ I love this sorta thingy!

I had a lovely time playing Böbl! What a fun game, and impressive you managed to make it for the NES!

Thank you <3 I'm very happy you liked it! The D-pad's main purpose is actually to change the behavior of the drums, the percussive sounds were only to acknowledge you pressed the buttons. But yeah, in the full version I may do some more stuff with them.

That was super silly and funny \o/

Thank you! The game uses Unity's built in input system so it's up to Unity what controllers it'll recognize. Looking at the supported devices, maybe I should actually have used Rewired instead, which seems to support more? I'll take this into account when I develop the full version!

I've updated it now! Try downloading it again for a new version of the chord change thingies.

(20 edits)

I removed a super long overly detailed reply to this X) Anyway, I'll look into simplifying it a bit and make it more obvious what the buttons do.

Thank you <3

I'll definitely keep working on this! I hope to be able to get some funding for it!

(1 edit)

It requires a game controller. I put that info on the game's page and in the included instructions text file, but it's possible to miss that. I unfortunately did not have the ability to post that info on this page, except as a comment.

Thank you! I'm happy you enjoyed it!

Ah, yeah, I had to build my own music software to make this work. I've probably spent a total of two years on the software. Apart from Mystery Artifact, I've also used it for the music in my games Uurnog and Ynglet.

Currently no Android version is planned. I'd have to change a lot about how to interact with the song to make that work. I'd totally like it to exist tho!

Note: This game requires a game controller. Be sure to read the included Instructions.txt file!

(1 edit)

I'd like to, but it's awkward offering a non-codesigned one since they're so difficult to start on macOS, and I'm not sure I want to pay the apple developer fee when I don't have any big releases lined up for a while.

Maybe I should offer a non-codesigned version tho and just be upfront that it's a bit dodgy to launch one.

That should be absolutely doable! I can send it by mail. Where would you like me to send it?