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Nifflas

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A member registered Jul 19, 2015 · View creator page →

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(2 edits)

It's not that simple. The EU isn't a single entity with one opinion, it reflects its members and its stance on various issues, and can be contradictory. Sure, there are (often right wing) politicians within EU who want to increase its own internal surveillance, and that's extremely bad and I fight against it.

But that doesn't mean EU would be in favor of non-EU-based payment services enforcing arbitrary censorship not in accordance with our laws, that's not even remotely the same thing. Again, with things like GDPR and DMA, the EU has a history of regulating particularly US corporations.

We shouldn't just give up whenever the opponents gain ground anyway.

Oh yeah! Thank you so much for the link, I'm definitely going to leave my feedback

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I guess the trickiest aspect is neither of itch and Steam are based in Europe. But as game developers are so dependent on these services to sell what we create, maybe it could at least further fuel the idea that the EU needs to run its own non-US reliant payment processors asap (something which in turn would definitely put pressure on Visa/Mastercard too).

But yeah, even signaling to the EU that this is a big problem and could get bigger in the future feels important. It'd be awesome if you started something like this!

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Personally I think it'd make sense to keep this one as broad as possible. Payment processors shouldn't be able allowed to impose any kind of extralegal censorship upon anyone using their services. The itch thing can be used as an example of course, but the strongest reason for EU to get involved is probably the fact that it's precisely what they're doing, and the implications of corporations having that kind of power over businesses in general. "If they did this to Steam and itch, they could do this to any business for any reason including political lobbying" is pretty compelling, especially in a time when the trust between EU and US has deteriorated, and the talk here is to rely on the US less for important services.

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Absolutely! I'd like to help boost a conversation about it, but bc high anxiety and currently pretty high workload I can't be a main organizer of it. But, if it happens I'd really be up for helping out. I'm definitely going to talk to people around me who are better at this sort of thing than I am. Anything like this definitely begins with people talking to each other :)

I definitely think EU is one of the most powerful entities that also have a history of fighting this sort of thing.

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Going up against giant payment processors will probably require something with a lot of power. The EU has, especially regarding internet stuff, a history of trying to limit big corporations doing basically whatever they want, via regulations like GDPR and DMA. It is very much in line with EU that payment processors should not get to impose arbitrary censorship based on the whims of lobbyists.

Given how much momentum Stop Killing Games gained, an EU petition about this would seem like it could get big too. Problem is, I'm too high anxiety to organize a thing like this and don't have the reach, but I do want to help put the idea out there.

(I'd like this topic to not be about Itch's role, as most threads are about that already)
 

Yeah, sorry! I'm taking a break from social media right now.

Thank you so much! Yeah, we definitely wanted to make it a surprise!

I totally understand! But it's totally OK if it's not in an particular bundle. This is the game we wanted to make, and I wouldn't really want to change it for that :)

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A version like that is not planned. If the game were rated though, it'd be rated something like 12 for mild swearing at most.

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Yeah, it's probably because Unity uses the operating system's video API to read the video, so Wine would need mp4/H.264 support. I'll make a Linux build one day if I get the time to allocate to learn installing and building on Linux. I've been unsuccessful the past times I tried some Linux distros (driver compatibility issues every time), but it might work on my new PC?

There are no secret areas in this one. But some really neat skips are possible in high score mode (especially when exploiting the pause momentum trick), and some whacky score names if you can come up with a way to get really high scores.

ooh exciting! I didn't know Egg Plant Show mentioned it, I'll listen to it now

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I really liked this little goofy art experience, well done! I noticed a tiny little bug, if the page zoom is not 100% in Firefox, Doomguy turns at a constant speed very slowly to the right (I tend to have pages zoomed in a bit bc my vision isn't perfect)

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That was fun! After a bit of controller configuration (some buttons were unmapped) I utilized all my cat skills and climbed to the top!

Swinging from ropes is always fun

Thank you so much! <3

Thank you! I'm so happy you had a good time with it!

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High score mode is permanently unlocked after you've played through the game once, and is activated from the main menu right after you start the game

The game is very absurdist, so the events aren't meant to have an explanation or logic that maps to the real world. That said, there is an internal logic to the game.

Thank you! So glad you enjoyed it!

I maaaaay have forgot to add that code to the game! It happens :)

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Thank you! Very happy to hear you like it! They're totally obliterating me in trivia over at the stream.

Most buttons on the bottom row of the keyboard will work! No controller support unfortunately. Controls are left without description because.... shenanigans! (you'll find out). But yeah, space bar will work, and lots of other keys, they all do the same thing!

Thank you :) So happy you enjoyed it!

That's totally alright :) I'm glad you ended up having a good time with the game!

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No, you're still playing :) But you may not be completely in control over everything. But controlling the ball will be in your hands... well, mostly -ish!

I created the visual effects in the Unity package VFX graph, it's very powerful for this sort of thing. I'll see if I can find some way to share the graphs for the effects I made.

Also, this is a little bit of a stretch, but it's the only thing I can think of: If you have special audio settings with some kind of "focus mode", try disable that before you start the game? For one tester, a mode like that related to his bluetooth headset interfered with the game's video playback.

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Weird, I wonder what's causing it. I can't reproduce it on my computer. If you in Windows press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere it should open a folder containing the file Player.log

This file might contain info that can help me work out the cause of the crash. If you can send me the info in this file somehow, I could see if I can figure out what's causing it.

I think Unity uses the Windows API to play video though, and maybe differences in Windows versions/installations can cause this?

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I'm sorry, I don't know how to port my adaptive music software to HTML5 and the web compatibility with one of the game's surprise features are so lacking I don't think it's an option right now.

I'd like to build for mac, but I'd need a mac to build it on (both because my adaptive music software and IL2CPP), and I can't afford one right now.

Yeah, wow, a lot of amazing and unique movies are coming from Japan!

Thank you :)

Aw, thanks! It was so much fun to make!

Thank you! A tip: It's actually quite inspired by the movie "Beyond the Infinite Two Minutes" - if you enjoyed the recursive stuff in this game, you're very likely to have a good time with that too!

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Many other seem to like what we did. But, there's no way to make a thing that every person ever likes, and that's OK. This is the game we wanted to make.

Yeah, it's Unity! Been using it for a decade or so now

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Hey! Thank you so much for wanting to support us! Unfortunately I don't have it set up right now, but I'm going to look into making it an option for my next game. Keep an eye out for that!

Thank you! It was super fun for us to make, and very new territory for me!

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Thank you! Yeah, the work to get that to feel natural was one of the biggest challenges with making this! Neila and Alistair were amazingly good and I'm very happy how it turned out.