Yeah, sorry! I'm taking a break from social media right now.
Nifflas
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Yeah, it's probably because Unity uses the operating system's video API to read the video, so Wine would need mp4/H.264 support. I'll make a Linux build one day if I get the time to allocate to learn installing and building on Linux. I've been unsuccessful the past times I tried some Linux distros (driver compatibility issues every time), but it might work on my new PC?
Also, this is a little bit of a stretch, but it's the only thing I can think of: If you have special audio settings with some kind of "focus mode", try disable that before you start the game? For one tester, a mode like that related to his bluetooth headset interfered with the game's video playback.
Weird, I wonder what's causing it. I can't reproduce it on my computer. If you in Windows press Win+R, and paste this in: %USERPROFILE%\AppData\LocalLow\Nifflas' Games\Xenosphere it should open a folder containing the file Player.log
This file might contain info that can help me work out the cause of the crash. If you can send me the info in this file somehow, I could see if I can figure out what's causing it.
I think Unity uses the Windows API to play video though, and maybe differences in Windows versions/installations can cause this?
I'm sorry, I don't know how to port my adaptive music software to HTML5 and the web compatibility with one of the game's surprise features are so lacking I don't think it's an option right now.
I'd like to build for mac, but I'd need a mac to build it on (both because my adaptive music software and IL2CPP), and I can't afford one right now.
I've fixed it now and uploaded a new version: 1.0.4, which you can download on this page!
The explanation for the bug is, before I fixed it just now, my adaptive music software opened instruments with read/write access instead of just read access, which means the OS denies access since the "Program Files" directory is protected. Most people probably ran it from the desktop or download folder, which is why they weren't affected.
Thank you so much for giving me this log data! This has been helpful in a very big way, especially since this is a mistake in code I use in multiple projects.