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Niekack Art

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A member registered 17 days ago · View creator page →

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Hello game developers and pixel art enthusiasts!

I’m excited to announce that Pixel Character Generator is officially released on itch.io!

Whether you are prototyping your next indie RPG, platformer, or top-down adventure, this asset is designed to save you hours of work by providing a fast, modular way to create unique pixel art characters.

What’s Included:

  • Modular Parts: Multiple body bases, hairstyles, outfits, and accessories to mix and match.
  • Animations: Pre-configured animations (Idle, Walk, Attack, Hurt, Death) ready for implementation.
  • Game Engine Friendly: Formatted as organized spritesheets and PNG sequences, compatible with Unity, Godot, Unreal Engine, GameMaker, and RPG Maker.
  • Clean & Consistent Palette: Easily recolor layers to fit your game’s color scheme.

Check it out here:

  • Pixel Character Generator on itch.io

    Any feedback, ratings, or suggestions for future updates are greatly appreciated. Let me know what features or animation packs you'd like to see next!

  • [Asset Release] 32×32 Pixel Art Dungeon Tileset & Props – Animated Objects & URP 2D Lighting

    Hi everyone!

    If you are building a 2D action platformer, metroidvania, or dungeon crawler and need atmospheric underground environments, I’ve just released a comprehensive dungeon kit: 32×32 Dungeon Props and Tilesets.


    Quick Summary

    This pack provides a complete modular toolkit for building dark, detailed dungeon levels on a 32×32 grid. Beyond static terrain, it includes interactive animated elements (chests, switches, doors) and out-of-the-box support for Unity's Universal Render Pipeline (URP) 2D Lighting to give your game moody, reactive illumination.

    Key Features

    • Massive Prop Library: 309 distinct dungeon props to clutter rooms, build traps, and tell environmental stories.
    • Seamless Level Building: 1 complete dungeon ground tileset and seamless tileable wall textures.
    • Interactive Animations: 10 animated objects including functional chests, doors, and switches (with open and close states).
    • Lighting Ready: Built-in support and prefabs configured for Unity URP 2D dynamic lights and normal mapping.
    • Ready-to-Explore Demos: 2 complete demo scenes with lighting, collision, and custom shaders set up.

    File & Technical Details

    • Grid Size: 32×32 pixels
    • Texture Sheets:
      • 3 Ground tileset textures (512×512)
      • 2 Tileable wall textures (256×256)
      • 3 Prop texture sheets (1024×1024)
      • 1 Shadow texture sheet (256×256)
    • Shaders & Scenes: 2 custom shaders, 2 demo scenes
    • Project Setup: Requires Unity URP (Universal Render Pipeline). Configured and recommended for Linear Color Space.

    Check out the asset and demo here:

    🔗 https://niekack-art.itch.io/pixel-art-platformer-dungeon

    Hi everyone!

    If you are working on a 2D RPG, dungeon crawler, or crafting sim and need a cohesive, retro interface without spending weeks drawing every button and frame, I just released the Basic Pixel Art UI for RPG pack on itch.io.


    Quick Summary

    This pack provides a functional, minimalist retro UI kit designed specifically for fantasy and medieval-themed 2D games. It covers every layer of a typical RPG game loop—from HUD status tracking to crafting, shopping, inventory management, and victory/defeat screens.

    What’s Included:

    • Windows & Screens: Inventory, Equipment, Shop, Crafting, Level Selection, Game Settings, and Victory / Defeat popups.
    • In-Game HUD: Health and mana bars, experience meters, and a configurable quick-slot hotbar.
    • RPG Icons: Swords, shields, armor, health/mana potions, raw ores, magical crystals, and crafting ingredients.
    • Interactive UI: A full set of interactive buttons (Buy, Craft, Resume, Restart, Next, Settings, Inventory, etc.) with consistent pixel styling.

    Technical Details

    • File Formats: Organized PNG sprite sheets (transparent backgrounds) and source PSD files for easy layer customization and scaling.
    • Engine Compatibility: Universal import ready for Unity, Godot, GameMaker Studio, RPG Maker, Construct, or custom frameworks.

    Get the Pack Here:

    🔗 https://niekack-art.itch.io/basic-pixel-art-ui-for-rpg

    I am planning to expand this pack with themed UI extensions. What specific screens or icon categories do you feel most indie RPGs are missing right now?

    Would you like a set of 3-4 specific social media copy blurbs (for Twitter/X or Mastodon) to cross-promote this release?

    Hi everyone!

    I’m excited to share my new project with the community: 2D Pixel Character for Unity.

    It is an in-editor character creation tool and modular sprite library built to help 2D game developers assemble, customize, and animate pixel heroes and NPCs in minutes, without spending hours manually slicing sheets.



    Quick Summary

    The tool lets you mix and match equipment, customize colors dynamically (hair, eyes, facial hair), and test out full combat and movement animations directly inside the Unity Editor. It also includes a mounted horse-rider set for games that need mounted combat.

    Key Features & Content:

    • In-Engine Editor: Dedicated Unit Maker and Sprite Editor (Beta) scenes to assemble and preview characters instantly.
    • 180+ Modular Sprites: 9 Body types, 48 Hair styles, 22 Helmets, 21 Armors, 44 Weapons, plus cloaks, pants, and eyes.
    • Dynamic Recoloring: In-engine color tinting for eyes, hair, and facial hair.
    • Ready-to-Use Animations: 10 core clips (Idle, Run, Death, Stun, Sword Attack, Bow Attack, Magic Attack) + 10 Horse-riding clips.
    • Engine Support: Unity 2022 LTS and Unity 6 (6000+) across all platforms (PC, Mobile, WebGL).

    Check out the project here:https://niekack-art.itch.io/pixel-character-generator

    I'm actively working on expanding the asset library. I would love to hear your feedback—what weapon types, armor themes, or monster sprites would you like to see added in the next update?