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Nicompany

84
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4
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5
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A member registered Jun 11, 2022 · View creator page →

Creator of

Recent community posts

Amazing games for only 3 hours! I liked palette and the way how slimes split! Good job!

Hello! Thanks for playing and feedback!) + motivation to work)

Hallo! Ja, Zombies werden für einen Schlag getötet, danke für den Feedbackvorgang!

Danke für den Feedbackservice! Ich bin froh, dass es Ihnen gefallen hat)

Hello! Thanks for playing and feedback!)

hallo, Danke für den Feedbackservice!)

Guten Tag! Vielen Dank für den Feedbackservice, ich bin froh, dass es Ihnen gefallen hat

Hallo! Vielen Dank für den Feedbackservice, ich bin froh, dass es Ihnen gefallen hat!

Danke für das Feedback, freut mich, dass es dir gefallen hat!

Oh, I understood! Okay, thanks for feedback one more time!)

Hello! Thanks for feedback!) I thought that the game is full screen by default, can you take a screenshot, please?

Great submission! I was especially surprised, when saw, that you made the game in 1 hour 46 minutes!) Nice audio and art style. My record - 31!

Thanks for playing and feedback!) I will work on the game, add new sruff and levels!)

Oh, I know that feeling with time!)

Hello! Thanks for playing and feedback! I did it on purpose, that rope disappeares behind the clouds. I think it feels more atmospheric, like you are in clouds...) Or you wrote about the bug?

Hello! Thanks for playing and feedback! I will aork on this game, add new stuff and levels!)

Good game), I'm not lucky, I failed the first level 4 times in a row). I think you should add background music. I liked desigh of the buttons!)

Nice game! I liked space atmosphere!) Good music and sounds! But how does the game fit the second theme?

One of the most interesting intepritations of the theme on this Trijam!) Simple gameplay and pixel graphic) But there is not music and other sounds except of the finish of levels( But still - nice game!)

Wow! Really unusual gameplay, I like it!) Pleasing visual and relaxing audio! The game perfectly fits two themes!) I would like more neat instruction, how to play), amazing game!

Hello! Thanks for playing and feedback!) I will work on the game, thanks for ideas!)

What a amazing art!) I really love it!) Thanks for playing and feedback! I will work on gameplay, new stuff and levels!) Thanks for motivation!)

Thanks for playing and feedback!)

Hello! Thanks for playing and feedback!) I will work on the game, add new stuff and levels!)

Hello! Thanks for playing and feedback! Yea, I'll work on the game, add new levels and ext.) I will definitely fix the bug you find!) Thanks for noticing it!)

Hello! Thanks for playing!) Yea, I will work on the project and add some new stuff and levels!)

Hello! Thanks for playing and feedback!) Yea,  I will work on the game, add new levels and sounds. In the meantime, this is what I managed to do in less than 3 hours)

Hello! Thanks for playing and feedback!)

Nice graphic and sounds!) But how does the game fit the secound theme - pull?

Very nice visual and arcade font! I liked all sound and music), but how does the game fit the theme?

Very nice visual and arcade font! I liked all sound and music), but how does the game fit the theme?

Thanks for playing and feedback!) Yea, I will add new levels in this game) and I will think about how to improve gameplay, thanks !)

Despite the fact, that all is very small in this game, I saw very nice pixel graphic! Cool sound of pulling and pushing, I would like to hear background music) 

Nice puzzle! I really liked gameplay) except for one bag: when you push block into the wall it disappears. Cool background music!) Nice work!

Thanks for playing and feedback!) Yea, I'll add what you suggest about keys) I wanted to do it during the development, but I had to finish cause of time. And I will add more levels, thank you for ideas to improve the game!)

Thanks for playing!) Yea, I added W jump and fixed one small bug)

Yea, thanks bro!)

Thanks for feedback! Yea, I agree with you), all will be fixed after jam)

Thanks for feedback!)

Hello! Thanks for feedback!) Yea, cause of time, I forgot to set player tag "player")). But  I wrote all code  for this)