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NicholasYZ

6
Posts
1
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A member registered Jan 14, 2026

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The pixel art is really good especially the animations. However the acceleration of the movement makes it harder to control the position of the character. The audio can be more balanced as the sound effects was too loud at least for me. The UI design can be better tho considering the art in the game. 

It's a hard platformer as the speed calculation is abit funky, it seems the jump speed calculation is based on a snapshot of the movement right before the jump which can make estimation of jump distances really hard. However it may be done intentionally to make the game harder but it leaves room for satisfaction when controlling the character. The jump audio can also be lowered as it is quite sharp. All in all, its a working game so congratulations!

Congrats! This is a really fleshed out game, even if it is heavily inspired. The execution is really solid and I really enjoyed the overall flow of the game. However the combat does feel rather clunky for a game that relies on dodging (is it intentionally there for the challenge?) Oh yea, and the first room in the prison, the player can just dash out of the bars without needing the key. 

Moving on, the soundtrack  is AMAZING!  If its alright, may I ask how you produced it, or what software did you use?Its kinda funny how the main menu theme is one of my favourite so I would stay at the menu for a short period of time just to listen to it AHAHA

Its a really interesting game that has some learning required at the beginning. The method of scaling the tower was really unexpected and it took me a while to finally get what the controls meant. 

It's a cool concept that kinda reminds me of Robbery Bob. Congrats on finishing this game within the time period!
Things I noticed:

1. The camera movement  and rolling animation can be more responsive to allow for more strategic maneuvers (after all, it is a stealth speedrunning game amirite)

2. The detection zone of John Offices stays constant (which was a relief cuz i DEFINITELY would've died a few hundred more times if they were rotating, is the version on the web not updated as the one shown in youtube?)

3. The tazer feature weren't that obvious, I only knew of it after watching the devlog vid in youtube

Possible future additions

1. There can be separate leaderboards for other mechanics in the game (most cups stepped on, most John Offices tazed etc.)

2. Looping of the ingame soundtrack cuz that shits kinda fire

Its a really neatly done casual mobile game that I can see myself playing to kill time during waits. When I started playing I couldn't stop until I reached the top LMAO. Well done!