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NicholasDrake

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A member registered Feb 04, 2017 · View creator page →

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Hey All, I just wanted to get a quick clarification on whether Pay What You Want titles would be considered a form of donation for the purpose of uploading content based on popular IPs.

I'm designing (rather have designed), extensively playtested, formatted, and commissioned art for a D&D 5th Edition class based in a popular piece of media, and was curious to see if it's above board to upload it to Itch as a PWYW release, or if something like that would just be better leveraged on something like Patreon.

My main issue with Patreon VS. Itch.io is that Patreon seems to favor a "monthly grind", whereas Itch is much more agreeable with an "occasional content" approach. Obviously though, Patreon income very strictly counts as a donation, however,, it's much more broad and less focused on individual products, whereas Itch.io is much more targeted.

I'd appreciate any info on the subject to help me wrap my head around what is or isn't feasible here-

And thank you in advance!

You must not be familiar with retail.

So, my buddy and I played this for our channel, only no one mentioned that this was a horror game...
You can imagine how that went-

It took a while to figure things out, but once we did it was as stressful as it was fun! (That is to say: a lot)

At any rate, we had a great time, and honestly, we were just really impressed by how unique the experience was!

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I played this with my buddy a while back and while we were absolutely confused by what we were looking at, we were intrigued each step of the way!

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My buddy and I played this for our YT channel and dear lord, was this one of the most entertaining little indie titles we have ever played!

What starts off as an off-kilter camping adventure quickly evolves into a pretty deep story about coming of age in more ways than one. Not only is it a coming of age for Mord and Ben who are about to embark on the long awkward road of teen-hood, but also for Brad and Clo whose short arc shows us that growing up doesn't stop when you're an adult and that just as you are able to teach those around you, you will continue to learn from those around you as well.

Mix all that with some really well written characters and dialogue, and you'll find yourself sucked into the game's most 'real' moments. The moments of being in uncomfortable scenarios, the moments of anxious conversation, and the moments of relief that follow them. It all makes for something that's very raw and emotionally compelling, if only fleeting.

My only honest complaint is that the game wasn't just a bit longer.

We laughed, we were engaged, and we felt as anxious and uncomfortable as the characters were at certain points, and to be able to pull that off in such a short time is something that many games fail to do.

Bravo. A hundred times, Bravo.


The game has been only lightly play-tested, so please feel free to share any thoughts and feedback you might have.
Don't be shy!