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Niborious

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A member registered Aug 27, 2016 · View creator page →

Creator of

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Been following on Twitter, love the update vids!

When trying to run on mac I get: 

Exception in thread "main" java.lang.ExceptionInInitializerError

at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1384)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:425)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:372)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:107)

at mystiqa.game.desktop.DesktopLauncher.main(DesktopLauncher.java:16)

Caused by: java.lang.IllegalStateException: GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is initialized before GLFW.

at org.lwjgl.glfw.EventLoop$OffScreen.<clinit>(EventLoop.java:38)

... 5 more

AL lib: (EE) alc_cleanup: 1 device not closed


I was able to run it myself with -XstartOnFirstThread, but it only black screens :(

Love that Polar Knight is coming back! ^.^

heres my unsolicited feedback from 43 seconds of gameplay

Controls were a bit confusing in the beginning, mostly because I have to use the mouse to click but not to aim.

fell off the map lol

Why is the embedded screen so freakishily large do u use ultra wide or something

I thought this was gonna be in Godot! >:(

Oh no! did you try clicking the black screen after

Looks Cute! Web build when?

It is! Its Three.js! https://threejs.org/

:P

Thanks! yeah I ran out of time to implement the game is a liar the way that I wanted to o well :p

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Thanks! yeah I ran out of time, will have to prioritize better for next jam lol. Do you have any specific critiques of what didn't feel polished?

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I didn't read the instructions lol, so it took me a while to figure out how to aim, but once I got it, it was a lot of fun. 

It would be helpful if there was a visual indicator on each player when they had full power meter, I found it hard to look at both power meters while focusing on the game.

Is there any way to actually change the settings in the main menu?


Saw this on Twitter, holy crap this is amazing. I absolutely love the asthetic. Did you create your own 3d renderer for pico-8

Thanks! Yeah the game is a liar theme was going to be revealed at the end, but I ran out of time to add that scene because of an upload issue >.<. If you want to see it, you can play the post jam version here https://bmarcelus.github.io/Anity/

attacking didn't work at all? would you mind telling me what browser and operating system you are using? it might help me fix it.

It sounds like you might be having a bug, are the enemies not attacking at all? and your attacks don't do anything?

The benefit of doing it this way, is that it automatically creates animations for different body shapes and colors

Its complicatedly programmatic as usual.

I actually generate limbs for the characters and create target poses by modifying the limbs positions in different hardcoded functions [I've created better animation systems before, and it makes me miss it when I make bad ones lol]. U can see it better if you zoom in with I.

The color effect on the hit swipe is from a per pixel shader than maps the colors to a color palette and does a pseudo dither if its in between colors.

Awesome work again!

I love all the juice!

the dark on dark contrast was a little difficult to see.

it wasn't really all that difficult, after the first couple points its basically the same. 

Congratz on completing the jam! Nicely done!

(1 edit)

Cool idea, nicely done!

The enemies moving faster than you felt a little unfair.

Congratz on your first game jam! 3/5/5

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Really cool concept. I ran into a couple bugs. it looks like the screen isn't rendering properly, its cut off on the bottom left, and after going through some different rooms, the background got disconnected from where the room transitions are. it might be resizing the background incorrectly

That was really great! a lot of the puzzles were pretty interesting. I appreciate how hard you stuck with the one sprite, and you incorporated it into the design to make it like a manageable memory game. a couple levels in the beginning felt a little trivial, but it picks up. 4/5/5

Can you mark what systems this supports on the download link? I don't want to download on my mac if its just a windows build

There is no game uploaded

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Hey magei, you marked the game as play in browser, but there is no in-browser build. You should either remove the play in browser flag, or upload a unity webgl build, so people don't think there is no game.

You should also edit the download to reflect which system it supports. It looks like its only a windows build

Ayy that looks super nice now :D

Thanks for submitting! It looks like you only have a windows build. Can you mark the download as a windows build so that people can tell before they download? I look forward to seeing what progress you made this quarter!

Hello! Thank you for submitting! I noticed your game page looked a little bare. Please be sure to add credits to your team and their roles. And some screenshots would help as well, especially for those who cannot download it. (And for portfolio reasons)

Hey all, not sure if you are planning on submitting a build later, but just some notes on your itch page: It looks like you set your custom noun to be "scifonic" which makes some of the text a little confusing, it should really probably say something like "customizable card game" or something like that.

Its marked as play in browser, but there is no way to play from this page. Are you planning on uploading a list of card assets so people could print it out? for some reason this screen doesn't show any screenshots or art assets. You might want to add it to the page itself

Hello! Thank you for submitting! I noticed your game page looked a little bare. Please be sure to add credits to your team and their roles. And some screenshots would help as well, especially for those of us that don't have windows >.< (Instructions mention an exe, is there only a windows build?)

(1 edit)

Hello! Thank you for submitting! I noticed your game page looked a little bare. Please be sure to add credits to your team and their roles. And some screenshots would help as well, especially for those of us that don't have windows >.< ( you should also mark your downloads with their platform)

(1 edit)

Hello! Thank you for submitting! I noticed your game page looked a little bare. Please be sure to add credits to your team and their roles. And some screenshots would help as well, especially for those of us that don't have windows >.<

How did you format your page like that? it looks really good!

Awesome work all!

Bugs: The Shadow Mooses button doesn't seem to work for me in the level select. I kept accidentally going back through the teleporter in the last level (the one closest to the start) felt like the way I came out of the teleporter was awkward with trigger hitboxes or something like that. 

Is the camera for hallway different than all the other levels?

Level Design notes: some of the levels felt like they did a very good job at forcing me to learn a mechanic, but some of them felt like I could reach the end without seeing the whole level or thinking too much. As a player I much preferred the levels that I felt like I had to learn from a situation.

Did you go through VGDC's audio strike for audio?

Overall,  its got a great look and feel

The UI and effects feel a lot cooler since the last time I saw the game. It has a lot of really cool game feel with when the blocks give you points. It would be nice if there was some in game indication of controls and how hard your shot will be.

You might want to remove the itch fullscreen button since it blocks the unity fullscreen button. 
Restarting the game seems to prevent the canon balls from firing.

I'm curious, did you get to try the early play-testing iteration cycle you were looking to do?

He put the ld link in the description

https://ldjam.com/events/ludum-dare/43/please-player

Omg this is an amazing game. I love this as an example of how you can make a really interesting  and complete experience with minimal programming. Will definitely be showing this to some people at my Video Game Development Club.

Also I'm pretty sure the baby sound effect loop ends with a keyboard press sound xD

This game is amazing I loved the first world! Haven't beat the second world yet.  It would be cool to split the worlds into different sessions so that I can get a break after the boss, and I could start from the second world after I beat the first. Are you planning on continuing development?

Thank You!
Yeah aiming was difficult, so I have updated it with a simple sight line. 

The bullets curve too, since it is the entire space that is spiraling. I tried a couple of different things to help with judging aiming, and I think a simple sight line works the best for now.

Nice game Noa! Is it a bug that you can jump infinitely? Did you just tell people to double jump but you actually didn't code in ground detection? It would be funny to see how many people don't even notice.