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The game was made in only 12 hours for a game jam, so we opted to have a fixed camera to make time to work on other things. 

The levels are designed so you can see everything you need to in order to progress. Although I can see how a jump would be a "leap of faith" if you try to go backwards in the level. (though since you don't actually need to collect all the starforce pieces to beat the level, it isn't ever necessary to do so)

It was just a short little game made for fun and for a limited time scope challenge, and obviously isn't trying to be a super polished project.