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NGboo

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A member registered Aug 23, 2015 · View creator page →

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Created a new topic Steam Greenlight/Early Access?

Here's an idea.
Why don't you put the game on Steam Greenlight? Or maybe try that Early Access thing? Make the most basic modes, and then add new features and characters afterwards. :)

That was really fast! Thank you! :)

Created a new topic 0.2.1 Christiano B-Side Bug

The game crashes every time during ground recovery (ahead+attack after being knocked down), but only while playing as Christiano B-Side. Here's what LogErroTraf says:


Tipo: System.Collections.Generic.KeyNotFoundException
Mensagem: The given key was not present in the dictionary.
StackStrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Onanim.TrafMinimal.Personagens.CristianoB.Estados.EstadoLevantarTrafFrente.Update(Int32 frameAtual)
at Onanim.TrafMinimal.Jogabilidade.ControladorEstados.Update()
at Onanim.TrafMinimal.Entidade.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Personagem.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################

Thank you for the answer! I downloaded new beta and TRAF is slowly, but surely becoming one of my all-time favourite fighting games. I just can't get enough of looking at those gorgeous sprites! And I like new sound and other effects and the changes you made for the stage with the forest in the background. If only you could add something like SFA3 dramatic mode in the future, that would be super-cool. :D

And do you plan to release a beta in which a player can fight against AI?

Firstly, let me say that I really like the direction this game is going. It seems really promising all around. This is the first game with one attack only done right.

Q1: Are you going to share some artwork of W.I.P. characters & stages before their release? (Personally, I'd love to see a Native Brazilian and a rainforest.)

Q2: Out of 12 characters announced at steam page, how many female fighters have you planned, if it's not a secret? (Lucy and her B-side are fantastic!)

That's it, for now.
Thank you in advance for the answers!