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A member registered Aug 23, 2015 · View creator page →

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My third collage artbook, Instructional Manual for the Superstitious, is released and available for purchase!


A distorted reflection of the world in chaos which is simultaneously intimidating and inspiring, the Instructional Manual for the Superstitious series of vintage-esque digital collages amalgamates its creator's hopes, fears, dreams and phantasies into a wild, intuitive, irreverent, phantasmagorical and somewhat absurd entity. Laced with the traces of cynicism and self-irony, this anthology is an attempt to breathe new and peculiar life into 'forgotten' imagery borrowed from the vast public domain archive. The bilinguality of the artworks' titles is deliberate and meant to add to the puzzling nature of the project.

My second collage artbook, 'The Grain of Ultimate Silence', starring the duo of underground filmmakers Daniel Fawcett and Clara Pais, is now available for purchase.


While searching for the mythical artifact known only as The Grain of Ultimate Silence, a couple of über-celestial entities, C and D, find themselves lost in a labyrinthine realm on the verge of hypnagogic collapse. Their short, transformative adventure plays out as a self-referential, weirdly irrational, slightly tongue-in-cheek phantasy, with each ‘étape’ posing as a poster for a fictive experimental film.

Just bumping the thread to say that I added one more print-ready poster to the artbook's 'appendix'. Dimensions: 60 x 30 cm (23.62 x 11.81 in) 300dpi.


Unlike my previous short-comic projects, Glum Glamour is a dada-fi (dada fiction) artbook of digital collages created through drawing inspiration from various sources, such as myths, dreams and fairy tales, the art of Dadaism and Surrealism, alternative music, avant-garde films, 80s Saturday-morning cartoons and even fighting games (and much more!). In its twisted, esoteric world of unfathomable mysteries, electrified goddesses meet melancholic demigods in oft-riddling situations...

Glum Glamour page:


I tested the demo. I don't have any controllers and that's why I tried to use a modified xinput1_3.dll and x360kb.ini to set a virtual XBOX360 gamepad, but the game didn't recognize it, unlike SFIV and a few other fighting games. And it also didn't recognize VJoy which works in most cases. So basically, I can only set P1 on keyoboard.

Is there a way to set the second player's controls on keyboard as well?
I tried to map buttons through VJoy, but the game doesn't seem to be compatible with it, and that "XBOX360 To Keyboard" patch that works for Street Fighter IV also doesn't have any effect.
I ask this because I'd buy it if there was a way to set both players' controls on keyboard.

Here's an idea.
Why don't you put the game on Steam Greenlight? Or maybe try that Early Access thing? Make the most basic modes, and then add new features and characters afterwards. :)

That was really fast! Thank you! :)

The game crashes every time during ground recovery (ahead+attack after being knocked down), but only while playing as Christiano B-Side. Here's what LogErroTraf says:

Tipo: System.Collections.Generic.KeyNotFoundException
Mensagem: The given key was not present in the dictionary.
StackStrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Onanim.TrafMinimal.Personagens.CristianoB.Estados.EstadoLevantarTrafFrente.Update(Int32 frameAtual)
at Onanim.TrafMinimal.Jogabilidade.ControladorEstados.Update()
at Onanim.TrafMinimal.Entidade.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Personagem.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()

Thank you for the answer! I downloaded new beta and TRAF is slowly, but surely becoming one of my all-time favourite fighting games. I just can't get enough of looking at those gorgeous sprites! And I like new sound and other effects and the changes you made for the stage with the forest in the background. If only you could add something like SFA3 dramatic mode in the future, that would be super-cool. :D

And do you plan to release a beta in which a player can fight against AI?

Firstly, let me say that I really like the direction this game is going. It seems really promising all around. This is the first game with one attack only done right.

Q1: Are you going to share some artwork of W.I.P. characters & stages before their release? (Personally, I'd love to see a Native Brazilian and a rainforest.)

Q2: Out of 12 characters announced at steam page, how many female fighters have you planned, if it's not a secret? (Lucy and her B-side are fantastic!)

That's it, for now.
Thank you in advance for the answers!