Great, I bought it right away!
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Thanks so much, that's super clear and useful feedback! Also good that you comment on the branching progression vs linear dungeon. I think in the perfect version of the game, we'd love to have branching progression, but wanted to try linear out first to see if we can get away with reducing the scope on that part.
We'll probably end up with a very simplified version: choosing between 2 or 3 doors with various encounter or utility rooms behind them. Maybe some effects that allow you to reroll doors, or increase the chance of certain rooms, akin to how Hades does it.
Hey everyone! Thanks for playing Bibidi Bibidi. This is a prototype version of our little roguelike deckbuilder to test the concept and help us decide which direction to take it in.
We'd love to get an initial round of feedback on it. Any feedback is welcome, but we're particularly looking for the following:
- Do you usually enjoy roguelike deckbuilders? (E.g. Slay the Spire, Monster Train or even something like Slice & Dice)
- If you do, do you feel like this game's mechanics (the spellbook) set it apart from other games in the genre?
- Did you figure out how the spellbook and card attributes (Boon, School, Force) work?
- Did you want to try again as soon as you finished a session?
