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Thanks for playing and you're great feedback! Your suggestions are also pretty solid. A lot of these things are already being worked on, especially on the user experience side of things, so I'm happy we're aligned with the players on that!

The attack sequence thing is something we go back and forth about on the design. On one hand, it makes fights more interesting and allows us to be more flexible with balancing, as per your suggestion. On the other hand, it adds another layer of complexity that leads to information overload for new players, which is already something some players are struggling with. Also, it's easier to plan your turns if you know that an enemy will do the same thing every round, so you can focus on your build and long-term gameplay. I don't really know what the right answer is yet, but we're thinking about it.