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NewOldBits

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A member registered 39 days ago · View creator page →

Creator of

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New Version V1.3 - Change: look above ;-)

No, so far Joystick only. There will be an Atari ST release in November, supporting Keyboard also (i guess). I´ve done it with ChatGPT Chat (private plus licence, "Work-Space"). Just by writing what i want (Prompts), resulting in d64 Image Downloads, testing in CCS64 Emu.
Try & Error, no Codex or something. The Program itself is made in assembler

(1 edit)

At least I’m not hiding the fact that it’s AI coded. The thing is, I would never have done it without AI. I’ve only got some basic knowledge and not enough time.

I had fun making it, and I had fun playing it with three friends — and they had fun too.

>"yes, I will always comment..." 
You’re free to criticize it — I’m fine with that. I’m fed up with AI nonsense too, but not with free, playable new games.

Anyway...

A fast-paced C64 action game inspired by the classic Commodore vs. Atari rivalry. Battle friends or the computer, team up in 4-player Wingman mode, collect power-ups, reload your weapons, and fight your way to victory!

  • 4 game modes: Two Player, vs. Computer, Demo, and Wingman (4Joy).
  • 4 players via two C64 joystick ports and a Protovision/CGA user-port adapter.
  • 2 teams in Wingman mode: P1/P3 vs. P2/P4.
  • 2 logos: Commodore and Atari, with different player colors.
  • 2 control schemes: Driving and Simplified.
  • 2 languages: German and English.
  • 1 splash screen with title and logos.
  • 1 options menu for game mode, controls, ammunition, shield duration, and winning score.
  • 1 computer opponent with aiming pauses, reloading, and obstacle avoidance.
  • 1 demo mode, automatically activated after 20 seconds without input.
  • 5 walls that block players and shots and are repositioned every 15 seconds.
  • 2 reload bases that change position within their respective half of the playfield every 30 seconds.
  • 10 shots per player by default, adjustable from 1 to 99.
  • 3 seconds of shield protection after being hit, adjustable from 0 to 10 seconds.
  • 30 winning points by default, adjustable from 1 to 99.
  • 4 ammunition displays in Wingman mode; reload base and score are shared by each team.
  • 2 projectile animations with individual firing sounds.
  • 1 hit effect with explosion sound and colored border flashing.
  • 1 end screen with the result and a 4× enlarged, exploding loser logo.
  • 1 original music track for the splash screen and menu, toggleable with M.
  • 1 story page with progressively appearing text and telegraph sound effects.
  • 1 instruction page accessible with F3.
  • 2 license pages accessible with F2, including a “coffeeware” notice and PayPal QR code.
  • 1 Q key to quit a running match while displaying the current score.
  • 3 power-ups: Life, Shield, and Ammunition.

0 lines programmed by me! 100% AI-generated code, 100% based on my specifications. A little AI- test-project, the result is a free game for you...!
Coffeeware - If you like it - maybe buy me a coffee (QR within the game)

Download: https://newoldbits.itch.io/theoldwar
Trailer: