Yeah, we just ran out of time. We suffered scope creep, and so we had to cut a few mechanics. I probably could have made a second level, but I'm not sure how much quality that would be, so we just decided to make sure the first level was as polished as we could.
Nesrovlah
Creator of
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This game has very good visuals, audio, and gameplay. My only gripes are the low air mobility, the cooldown for the sword affecting the ability to toggle the rift mask thing, and the fact that the final boss can kill you in one hit. That first area it goes to is a pain and often the first shockwave it sends out hit me because I was already standing there when it teleported.
If you fix some of those and add some more mechanics and levels, you would have a game that can do very well.
Interesting premise but the fact that you don't control when your shots fire seems to clash with the dimension switching aspect. You could still have had a rechange but give the player the choice to release. Also the game itself does not tell you that dimension switching leaves the projectiles behind.





