This game has very good visuals, audio, and gameplay. My only gripes are the low air mobility, the cooldown for the sword affecting the ability to toggle the rift mask thing, and the fact that the final boss can kill you in one hit. That first area it goes to is a pain and often the first shockwave it sends out hit me because I was already standing there when it teleported.
If you fix some of those and add some more mechanics and levels, you would have a game that can do very well.
Viewing post in Riftstrider: Trial of the Mask jam comments
Thank you for playing and for the detailed feedback! I was actually eyeing those issues too during development, but I wanted to see if the added difficulty would make things more interesting. Seems like people are a bit divided on that decision, so I’ll definitely need to do some further study/testing if I continue developing this. Thanks again!